 0.99beta
=--------=
First test version. We installed this on our quakeserver 
The Black Tower Mar 21 1997 to test it.
Since it is a beta it should have many bugs.

 0.991beta
=---------=
CT-Frank wouldn't read the last entry in the logfile.
This is now fixed.
Complaints have aroused against the score calculation. The
penalty is believed to be to great when you are in the
winning team. I'll probably check into it in the next
version. But for now it remains the same.

 0.992beta
=---------=
Embarrasing bug detected. If you were on the best team and
you had fairly good score, you got least death score if someone
killed you. It's supposed to be the other way 'round :-)
I've fixed it, and added total hours wasted at the bottom of
all html-files generated.
Default Quota scores (logparse.h) halved.
blaha/min sortorder also added. Don't know why I left those out
in the first place.

 0.993beta
=---------=
An even more embarrasing bug detected. The teamquota was totally defect.
I hope it works now.. 
Final beta.. I hope..
1.0 coming up, with CGI-support..

 0.994
=-----=
Obviously this is not a beta, but it's not a release version either,
because no CGI-support is added as promised. Sorry about that one.
Anyway.. Frank/min was removed because it lacked meaning. Instead
you can generate "percent-of-all-kills-that-are-axe-kills" kind of
fields.
Added a decimal in the frags/min field.

 0.995
=-----=
Added unixded support.. Unixded converts all specialchars to
[%x] where %x is the hexcode for the char. CT-Frank now manages
BOTH xquake -dedicated and unixded! Have fun :-)

 1.00
=----=
Time for the release version! First, I've fixed up the code.. It was
VERY ugly before. I hope it's better now ;-)
Fixed a bug which made ctfrank seg fault if a player had too many
special chars in his/her name.
Modified CTF4.1 source for both Quake and QW included.
Added a special database conversion util to convert to the old databases
to the new kind.

 1.01
=----=
Added five new fields: chickens, braves, victories, defeats, ties.
Check the doc for more info.

 1.02
=----=
Very stupid bug. I overdid a bit of the logparsing, so to speak.
Fixed now. (I DONT even want to tell you what I did wrong :-).
This is the official release version!

 1.10
=----=
Fixed a bug in the QW source. Shotgun not shootgun, Shotgun not shootgun ...
Added support for included header/foot for the html output.
Fixed so that victories, losses and ties works correctly.
Changed the entire directory structure of the package, and added
a much more informative documentation.
Changed the commandline parameters format. No more annoying one-letter
switches.
Added support for a configuration file. Much smoother since the cmdline
tends to be rather long.
Fixed a commandline bug involving -trunc.

 1.11
=----=
Unfortunately, the config file parser had a lot of bugs. I have fixed them
now.
I have decided to call the program CTFrank, instead of CT-Frank, hope you
don't mind...

 1.12
=----=
Much more unfortunately, the config file parser had one last bug, which I
have removed in this release. I added one more field, Capture Ratio.
Fixed a bug in the cgi command line, which rendered it useless.

 1.13
=----=
Fixed a strange bug which only affected the DOS/NT version. It seems like
strcmp() doesn't work properly in DJGPP. Anyway that problem is eliminated
now. No more drops 0, and missing kills.
This is the first official release since 1.02.

 1.14
=----=
Sigh, yet another bug fixed. This MUST be the last one.. I'm sure :)
The logparser choked if someone had a / in the beginning of his/her name.
Please don't ask me why.

 1.15
=----=
I newly found bug, which was activated by the fix for DOS in 1.13 was
discovered by the people at Torget. Thanks for bugreporting.
The bug caused ctfrank to seg fault whenever an unconnected player (a player
with the name "" or null) was gibbed by some easy-frags-hungry ctf player.
This is of course fixed in 1.15, but NOT in 1.13 and 1.14. I therefore
recommend you not to use those versiones, as they will inevitably, sooner or
later seg fault on you. This HAS to be the last bug :-)
