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Title:            Legocurse revision 1.2
File:             legocurse_rev12_notgpl.pk3
Author:           0 kelvin 
URL:              http://download.tuxfamily.org/openarena/upload/
Description:      Medium DM map

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Play information

Size:             4 - 12 players
Deathmatch:       yes       
Team deathmatch:  yes
CTF:              no
Bot File (aas):   no 
other:            no
new sounds:       no
new graphics:     yes
new music:        no

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Info

This map is based on dm-curse for UT. I made this years ago and now I'm releasing
an updated version under GPLv2.

Revision 1:

- Aggressive hint brush (a lot of pre computed occlusion)
- New textures for the light fixtures
- New custom skybox
- Part of the blue area has been retextured as red to break repetition
- Increased lightmap's res from 512 to 2048
- Lightmap compiled with radiosity
- Lightmaps with sRGB color space
- Higher resolution textures
- Rearranged some lights, overall map is brighter than before
- Ditched compensate and gamma in favor of new extradist
- Some minor changes to gameplay: two jumpads were launching players against the ceiling; the blue trim above the shotgun's room has an extra blue brick

Compiling commands:

BSP:   -patchmeta -meta 
Light: -light -fast -samples 4 -cheap -cheapgrid -patchshadows -filter -dirtscale 2 -bounce 2 -fastbounce -bouncegrid -gamma 0.9

Revision 1.2:

- Replaced grey area with lemon green
- Bouncescale to increase color bleeding and indirect lighting
- Ditched floodlight
- Lowered lightmap resolution from 2048 to 1024

Light switches: -light -filter -samples 4 -fast -cheap -cheapgrid -patchshadows -bouncegrid -bounce 3 -bouncescale 2.5 -compensate 2.25 -gamma 1.2

Compensate is used to compensate for overbrightness caused by bouncescale. Gamma, in turn, compensates for the low brightness of shadows which become darker because of the former.

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Construction

base:           Open Arena
editor:         NetRadiant 1.5.0 March 2012
know bugs:      texture missalignments and some clipping here and there
build time:     ??? (Warning! This map eats about 1,7 GB of RAM to compile and might take many hours during light stage)

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Copyright (C) 2013 0kelvin

This map is free asset; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free asset Foundation; either version 2
of the License, or (at your option) any later version.

This map is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this map; if not, write to the Free asset
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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