0.33
Added "inv.h" to source code
bg_public.h - Added support for new weapons
g_combat.c - Added support for new weapons
inv.h - Added support for new weapons
bg_misc.c - Added support for new weapons
bg_pmove.c - Added support for new weapons
g_client.c - Added support for new weapons
g_items.c - Added support for new weapons
g_weapons.c - Added support for new weapons
cg_event.c - Added support for new weapons
New Weapons Added: Nanobolt, Hypergun, Vampire
Many, many, many bugfixes

0.32
g_active.c - Fixed bug in ammo regeneration
Added "g_client.c" to the source code
g_combat.c - Changed how XP is calculated
cg_draw.c - Changed the HUD
g_items.c - Removed level limit
g_items.c - Changed how levels are calculated
New K-Cell sprite
g_combat.c - Removed XP drop limit (was 12)
g_items.c - Added new "combo" sound
g_items.c - Changed how Powerball ammo is given to the player
g_items.c - Powerballs now give lower level players health
g_combat.c - Added to XP drop if the player had active powers
New (temporary/placeholder) sound effects
g_items.c - Added in support for the new sounds
g_missile.c - Sped up K-Cell missiles
g_combat.c - Reworked XP system; results in more XP and higher levels
g_items.c - Added support for higher levels
g_missile.c - Shortened K-Cell lifetime
g_items.c - Made TacNuke come up less frequently

0.31
g_missile.c - Reduced Gravity Mine "suck" radius, and sped up rate of "suckage" (heh)
g_missile.c - Reduced Gravity Mine lifetime (from 5 seconds to 3 seconds)
README - Clarified code/media licensing
g_missile.c - Reduced Kinetic balls' lifetime (heh heh)
g_missile.c - Gravity Mines must be able to "see" their victims now
g_missile.c - Increased Gravity Mine "suck" radius to compensate (sticky only)
bg_misc.c - Changed the names of two of the weapons
g_weapon.c - Changed some code to handle new weapons
bg_pmove.c - Changed the RPG's ROF
g_items.c - Changed the max # of carryable Mines
bg_misc.c - Changed the default weapon pickup for Mines to 4
bg_misc.c - Changed the Mine ammo pickups from 1 to 2
README - Changed the README to reflect the new weapon changes
g_missile.c - Made the K-Cell range smaller
cg_weapons.c - Added more smoke to Mine smoke trails
Updated icon graphics
bg_misc.c - Changed Mine max # for picking up ammo

0.30
g_items.c - Changed the way powerball pickups work
g_combat.c - Fixed a bug dealing with "experience points"
cg_draw.c - Changed the HUD to accomodate new levels
g_items.c - Changed the number of levels and how they work
g_items.c - Added in center text display for power info
g_items.c - Fixed bug in power assignment
g_missile.c - Changed mine tick period
g_item.c - Removed "combo" sound
g_missile.c - Changed mine activation sound
Changed name to "Powerball"
cg_draw.c - Changed HUD (again)
g_items.c - Removed debug messages
cg_draw.c - Changed HUD (again)
Changed miscellaneous graphic files/names to reflect new name
bg_misc.c - Changed various item names
g_items.c - Added new names to ClearRegisteredItems()
cg_draw.c - Changed HUD (again) (seeing a pattern?)

0.29
Changed name to "teknophile"
cg_local.h - Added haste shader functionality
cg_main.c - Added haste shader functionality
Added "cg_player.c" to the source
cg_weapons.c - Added a new "shell" powerup display for kinetic
cg_player.c - Added a new "shell" powerup display for kinetic (on the gun)

0.28
cg_local.h - Changed ZOOM_TIME and added a define for ZOOM_TIME_OUT
cg_local.h - Added "zooming" and "setZoomFov" to cg_t struct
cg_view.c - Replaced CG_Zoom(Up|Down)_f functions
cg_view.c - Added progressive zoom functionality to CG_CalcFov()
cg_local.h - Added sniper_scope to cgMedia_t struct
cg_main.c - Added scope to the list of shaders to load
cg_draw.c - Added scope graphics to the HUD
cd_draw.c - Prevented crosshairs from showing when zoomed
Added "ai_dmq3.c" to the source code
ai_dmq3.c - Made it so bots won't avoid tech drops
g_items.c - Removed debugging code
cg_weapons.c - Changed nanostream sounds
bg_public.h - Added STAT_TECH_OVERLOAD
g_active.c - Added "overload" functionality (having a bunch of
             powerups at once damages the player over time)
g_items.c - Added code to tech pickup to add to overload on nuke drop
cg_draw.c - Added code to display the player's overload on the HUD
g_items.c - Removed tech health/armor bonus
g_active.c - Low health (5) shuts off powerups, now; new powerups
             can't be activated until the player heals

0.27
g_combat.c - Added more ammo the tech pickups
cg_draw.c - Edited HUD
g_active.c - Made ammo regeneration dependant on tech level
g_active.c - Made players above a certain tech level regenerate
             ammo of different types
g_items.c - Added in "tech level" functionality for "tech"
            pickups; players with a higher tech level receive
            more ammo/health/time from tech than lower tech
            level players
Added "cg_main.c" to the source code
cg_local.h - Added "playerStatusBar" to the cgMedia_t struct
cg_main.c - Added cgs.media.playerStatusBar to the loaded shaders
bg_public.h - Added STAT_TECH_DROP to statIndex_t
g_items.c - Added STAT_TECH_DROP functionality
cg_draw.c - Completely revamped the HUD
g_combat.c - Tweaked "tech" ammo contents
g_combat.c & g_items.c - Tweaked "tech" content lists
g_items.c - Added in new ammo limits
bg_misc.c - Added new ammo limits to "can we pick it up" check
g_items.c - Finally fixed the compiler warning about an unused variable
g_active.c - Removed ammo regeneration for the mines, shotgun, and nanomachines
bg_misc.c - Changed TF Gun weapon ammo and drop ammo
g_active.c - Squashed a couple of bugs in ammo regeneration


0.26
g_local.h - Added "tech_count", "last_tech", "last_last_tech" and
            "current_tech" to the g_clients struct
g_items.c - Added in code to track player tech usage
g_items.c - Added "three of a kind" combos
g_items.c - Added combat,defense,stealth,kinetic combo "bonuses"
g_items.c - Added more combos
g_items.c - Added "got combo" sound
g_local.h - Added "tech_value" to g_clients for scoring purposes
g_combat.c - Moved "tech" selection from g_combat.c to g_items.c
g_items.c - See above
g_local.h - Added "tech_level" to g_clients
g_items.c - Added in "tech level" functionality
g_combat.c - Added in "tech level" functionality
Added "cg_draw.c" to the source code, as I'm planning to rewrite the HUD
bg_public.h - Added "STAT_TECH_LEVEL" to statIndex_t
cg_local.h - Redefined ICON_SIZE, CHAR_WIDTH, CHAR_HEIGHT, and TEXT_ICON_SPACE
cg_draw.c - Changed the HUD extensively
g_items.c - Rewrote some of the tech pickup code to be clearer

0.25
g_spawn.c - Prevented "flight" and "regen" powerups from spawning
g_combat.c - Made player's drop the nuke if they have one when fragged
g_missile.c - Made Kinetic Projecter more effective against players
              using Kinetic Tech
g_comabt.c -  Made knockback worse for those using Kinetic Tech
g_combat.c -  Replaced the "nuke" ammo slot (in the "tech" pickup)
              with a random number, 1-5.  The "tech" will either
              heal this much damage, or give the player this
              much armor.
g_items.c -  Added "healing tech" functionality

0.24
bg_public.h - Added location defines for locational damage (LD)
g_local.h - Added lasthurt_location to client struct
g_combat.c - Added in LD handling;  some hits (like to the face
             or head) do more damage now
bg_misc.c - Changed the "backpack" pickup model to a golden sphere
g_combat.c - Added the small chance of getting a "medical tech" in the
             backpack pickup
g_items.c - Made "medical tech" rarely given (5% chance)
bg_misc.c - Changed "backpack" icon to "tech" icon
g_items.c - Made "flight tech" rarely given (2% chance)
g_missile.c - Made "battlesuit" immune to kinetic projector
Added a lot of graphical edit to weapon/powerup data
bg_misc.c - Made changes to import new graphics
Changed mod name to "TechArena"
g_combat.c - Added "tacnuke" to tech powerups
g_items.c - Added "tacnuke" to possible tech powerups (1% chance)

0.23
Added "g_spawn.c" from the "game" module to the source distribution
g_combat.c - Added random "tech" to each ammunition drop
g_items.c - Added "tech" pickup to ammunition
cg_view.c - Removed powerup "wearing off" sound
g_items.c - Made sure all powerup media is loaded every level
g_spawn.c - Prevented certain powerups (haste,quad,invis,battlesuit) from spawning
g_missile.c - Tweaked gravity mine settings
g_items.c - Added "got tech" sound
g_missile.c - Made battlesuit powerup negate gravity mine effects
bg_pmove.c - Edited PM_Weapon() to increase gravity mine ROF

0.22
bg_misc.c - Edited powerup info to reflect new "techs"
bg_pmove.c - Edited PM_Weapon() to give combat tech a higher ROF
g_active.c - Added in code for "Combat Tech" functionality
bg_pmove.c - Edited PM_CheckJump() and PM_CheckWaterJump() to add "Kinetic Tech" jump multiplier
g_active.c - Changed haste multiplier to 2 for "Kinetic Jump"
g_active.c - Added in ammo regeneration for the other techs

0.21
g_missile.c - Added "activate" sound to gravity mines
bg_pmove.c - Edited PM_Weapon() to make mine launcher ROF lower
g_missile.c - Tweaked gravity mine settings
g_missile.c - Added in "push" sound to kinetic projector rounds
g_missile.c - Cleaned up and added a bunch of #defines to make
              weapon tweaking easier

0.20
cg_weapons.c - Removed the lightning gun's "hit explosion", and changed
               other LG effects
g_local.h - Added gentity_s structure: "riotmod".  For storing data.  And stuff.
g_missile.c - Added in grenade "tick" sound.
g_items.c - Made sure grenade media is loaded in ClearRegisteredItems()
g_combat.c - Added a sound to notify the player if they're healing someone with the nanostream
g_combat.c - Edited G_Damage() to put self-damage back in, as original (1/2 damage)

0.19
cg_weapons.c - Edited CG_MissileHitPlayer() to reflect weapon changes
g_combat.c - Removed powerup drop on death (a player's powerups "die" with
             him/her if they're fragged)
g_combat.c - Changed how "Ammunition" works; added in the "tech" bit
g_items.c - Changed "Ammunition" pickup

0.18
bg_public.h - added "Ammunition" (backpacks)
bg_misc.c - added "Ammunition" (backpacks)
g_combat.c - added "Ammunition" (backpacks)
g_items.c - added "Ammunition" (backpacks)

0.17
cg_weapons.c - Edited weapon effects
bg_misc.c - Edited weapon definitions
cg_weapons.c - Edited CG_RocketTrail() to produce thicker smoke, and
               added CG_GrenadeTrail() as a stand-alone function

0.16
g_active.c - Added in machinegun ammo regeneration
g_utils.c - Added visible() function
g_local.h - Added visible() to header

0.15
g_missile.c - Added code to make grenades vulnerable
g_weapon.c - Added code to make grenades killable by the shotgun and machinegun

0.14
cg_event.c - Modified all weapon MOD messages
g_items.c - Added code to make all grenade launchers use the same ammo
bg_misc.c - Edited weapon info to reflect grenade changes

0.13
cg_weapons.c - Edited CG_MissileHitWall() to change plasmagun, rocket
               and grenade launcher explosions
g_combat.c - Modified G_Damage() to add in "team heal" functionality for the lightning gun

0.12
g_utils.c - Added the findradius() function
g_local.h - Added findradius() to header
g_missile.c - Added G_Suck() and G_Blow() functions
g_missile.c - Miscellaneous edits to add missile kinetic functions
bg_misc.c - Miscellaneous edits to add various weapon info
bg_public.h - Added EF_STICKY for sticky grenades
g_missile.c - Added fire_sticky_grenade()
g_local.h - Added fire_sticky_grenade()
g_weapon.c - Modified rocket launcher to fire sticky mines
bg_misc.c - Added/edited stuff for new weapons

0.11
g_local.h  - Added a declaration for TelefragPlayer() function
g_misc.c   - Added the TelefragPlayer() function
g_weapon.c - Multiple edits to weapon_railgun_fire() to make it a telefrag gun

0.1
g_combat.c - Edited G_Damage() to remove self damage.
g_combat.c - Edited G_Damage() increasing knockback (x2) on self damage

