Date : June/8/2000 
VERSION NUMBER : Full version 1.0
===================================================
Title          : Halls of Death
Filenames      : casdm3v1.pk3 (Contains two maps)
                               casdm3v1.bsp
                               casdm3v1-ctf.bsp 
 
                 casdm3pk1.pk3
Author         : Russell Meakim Jr  Aka Castle
Email Address  : Castle80@bellatlantic.net

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System Requirements: LOW! 
(To play the map with at least a Good fps)
This Level meets IDs standards perfectly 
with r_speeds

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Description :This May be my flag ship all around 
map fr quake 3 that I release. It supports all 
play modes!(FFA, Team, CTF) 
I think its very tough get all those play modes 
packed into one map and make them all fun to play.
However, I think I did a fair job of pulling it 
off!
In the main area with the red armor in FFA and team
I have a round lava pit that acts like a jump pad.
YES I know its strange but I feel it helps gameplay
Allot. Its not a jump pad on CTF because you have a
grapple hook to use for that.
The Gapple hook works very well but it does not have 
a skin for some reason. I feel the grapple is very 
important for this map so I put it in as a grabable
item in both bases.
You might want to bind the grapple to a key
bind "x" "weapon 10"
x being the key you want to bind to the grapple.

If anyone out there can make a skin for that ugly
thing email me so I can download it please!! =P
 
Note: This map is open sorce to any one out there
who follows the set guidlines listed in this text 
file.

===================================================
The Basic Idea of most of my levels:

If your playing the map that this TXT file is for 
then you may know that This map is a little 
different than most maps released because even 
after this map is fully released as a nonbeta it 
will still be a ongoing project. I am planing on 
doing a DM map pack that follows this idea. These 
maps that I make will be patched and released as 
new versions just like they were a mod. The 
Version of the map will be listed in the name. 
(IE lvldm1b5 means this is the 5th beta version.)
I will try to limit the number of versions that 
get released to very few to make sure that 
people dont have to many conflicting versions. 
It should be easy to tell if you dont have 
the same version just by the name of the map 
though. You will only need to redownload the map 
shader and screen shot files for the map 
itself. The textures sounds and music will be 
a different pak file that wont be needed to be 
redownloaded every time you want a new version. 
that makes new versions a much 
quicker download =)

When these maps reach a point of perfection 
that I feel is good enough they will be open 
sorced for anyone in the public to edit. 
I will release info with the map file so people 
can see exactly what it was that I did to make 
my map. Any mod authers out there that Dont 
have a mapper but want to creat a small 
map pack for a small mod will have full 
access to a small list of good levels that 
they can choose from to work with. I plan to 
support mod authers with info to help them 
work with these maps to make them work with 
there mods. I may even pitch in to make a 
special version just for your mod. I think 
that this would be a great Idea for people 
to start doing to make mods allot easyer 
to create for quake 3. Open sorced maps 
can make the scene allot more fun because 
good mods can have great maps and that can 
mean more great mods for quake 3. 
The only bad side of this is all the junky 
versions of the maps that might get released 
by newbie level designers.

If/When this map goes open sorce I want 
you to do three things when you release 
the modified version of the map.

1. Make sure this text is released with the 
map that gives full cradit to all people who 
helped ect

2. Never release the new map with the same name 
and version number. This can cause bad conflicts.

3. Try not to change the Music sound and texture
pack that comes with the maps. Instead release 
the new music textures and sound in a new seperate 
PK3 file so that people who already have all the 
old Music textures and sound dont need to 
redownload the same stuff. 
(This can allso make your mod MUCH smaller too)

===================================================

Additional Credits to   : Carnage for Web space and
Feed back!
My Doctor for giving me Antibiotics so I can get 
over this damn death spell.

thanks allot all of you. =)
I think thats every one. If you did help me on 
this map and your not listed or you would rather
not be known. As you can see I did my best to 
list every one and everything that helped me
with this map so far.

===================================================

* Play Information *
Players                 : 2 - 16
New music               : no
New Graphics            : no

* Construction *

Base                    : Scratch
                          
			  
Compile times:          : 2 and a half hours
Editor used             : Q3Radiant 
 
Installation and play   : Unzip these (this) 
                          file(s) into BASEQ3.
===================================================
Version List For this map.
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Version Info : Version 1
Date         : June/8/2000
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Known bugs:
      : the team play areas in the map have very 
long names sometimes

Fixed and added in this versio :
      : Full team play support
      : Updated Basic Layout
      : New area and made the lighting much better

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If you find a bug or you just want to give me feed 
back email me at Castle80@bellatlantic.net
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Version Info : release candidate
Date         : May/5/2000
===================================================

Known bugs:
      : Blotches of blue in spots they should 
        not be in

Fixed and added in this versio :
      : Some badly placed brushes

===================================================
If you find a bug or you just want to give me feed 
back email me at Castle80@bellatlantic.net
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Version Info: BETA 1 
Date        : April/24/2000
===================================================
Known bugs that I will squash:
      : Some badly placed brushes
      : Blotches of blue in spots they should 
        not be in
===================================================
If you find a bug or you just want to give me feed 
back email me at
Castle80@bellatlantic.net
===================================================


* Copyright / Permissions *

Based on the fact that this map is only the first 
instalment of several maps that I will make
and the fact that it is going to be updated from
time to time It would be best for you to ask me
before you place this map on a web sight or on a 
CD. I will most likly say yes to what ever you ask 
as long as this file is released with it and the 
BSP itself is unchanged. Since this map will soon 
be open sorce all mod authers interested in doing 
a spin off or convertion of my map should email 
me to tell me what they are going to do. All I am 
saying is if you plan to do ANYTHING with this 
map I want you to tell me about it and ask me 
if it is ok. I may even help you with a newer 
version if you ask nice enough. =)