================================================================
Title                   : Urban Assault 
Date                    : 07/20/2000
Filename                : q3sedm0.bsp, q3sedm0.aas
Pakname                 : q3sedm0v0.pk3
Version                 : v0
Author                  : Stephan "Coroner" Ewert
Email Address           : coroner@planetquake.com
Home Page               : www.planetquake.com/q3t

Description             : q3sedm0 is based on a never finished Kingpin map I started more than
                          a (or two) year(s) ago. The map is really none of
                          the tiny ones and is optimized for deathmatch with 6 or more players.
                          In addition it provides excellent gameplay for q3terminator
                          (see www.planetquake.com/q3t).
                          q3sedm0 also features CTF and team spawnpoints making the -dm-
                          in the name somewhat misguiding. However, especially for CTF the
                          placement of items in the map was not optimized yet.
                          I think there will be an update.
                          I decided to make the dimensions of doors, windows etc. as close
                          as possible related to the dimensions of the player models.
                          Compared to other Q3A maps doors and hallways are quite small.
                          Do not complain about this, it was intended to be the way it is.

Textures                : q3sedm0 comes with more than 70 new textures that are far away from
                          the typical Q3A style. Most textures are strongly retouched own
                          digital camera shots. Part of the textures contain stuff from
                          unreleased Kingpin textures.
                          
                          See: The Wadfather - http://halflife.lowlife.com/wadfather/
                          Xatrix Bonus Texturepack (free Kingpin textures).
                          
                          I also modified a few Q3A textures (a barrel, a clouds texture and
                          the moon from the Xnight2 envelope) in order to make them better fit
                          into q3sedm0 and to remove some ugly tiling effects.
                          Creating the textures I tried to get some feelings of
                          "urban decay" in the map, inspired by the impressive artwork of the
                          Xatrix' texture artists and some of my own impressions from Boston
                          and New York City.

                          The textures were created and modified using a Wacom Intous Artpad.

                          WARNING: UNLESS OTHERWISE STATED THE USE OF ANY TEXTURES AND/OR
                          SHADERS INCLUDED IN THIS DISTRIBUTION IS ILLEGAL.
            
                          If you want to use some of these textures it is recommended
                          to refer to the official q3t-texture pack which contains
                          the free textures from this map. There are also additional textures
                          which did not made it into the release version of q3sedm0.
                          Textures from the q3t-texture pack are free for non-commercial
                          use provided the q3t-textures.txt is included.

                          Furthermore, when using textures from the q3t-texture pack,
                          - it is not required but please make a
                            link on your website to www.planetquake.com/q3t
                          - please give credits to Xatrix/The Wadfather
                          - do not modify or rename textures and declare them as your own work
                          - please notify me, I would like to see where they go


                          Thanks,

                          Coroner
                          www.planetquake.com/q3t

Music                   : Loops by Acetronaut.

Additional Credits to   : ID software and the beta-testers: Tier, K-Don, Tweety, Eder, Durin
================================================================

* Play Information *

ffa, ctf (beta), team deathmatch (beta), tourney (beta), q3t
(features breakable glas)

* Construction *

Base                    : Own Kingpin level
Editor(s) used          : Q3Radiant
Known Bugs              : None
Build Time              : too long

Compile machine         : PIII-450 with 128megs
Q3map -map Time         : 89 sec
Q3map -vis Time         : about 20h (3000 sec using special trans/alphashadow shaders)
Q3map -light -extra     : about 2000 sec

* Other Info *


* Copyright / Permissions *

Copyright (c) 2000 Stephan Ewert.
There is ABSOLUTELY NO WARRANTY for anything.
Public distribution via Internet without charging money is accepted.

ANY CHANGES TO THE FILES INCLUDED IN THIS DISTRIBUTION ARE STRICTLY FORBIDDEN.
PLEASE CONTACT THE AUTHOR IF YOU ARE INTERESTED IN FURTHER PERMISSIONS.
