- Title                : Gigadeath 3
- Date Finished        : 12-30-96  
- Author               : Dan Keezer
- E-mail Address       : dkeezer@keez.tiac.net
- History	       : The Origional Level was created by Greg 
Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised 
it on 6-24-96 and named it Gigadeath 2. Then, me, Dan Keezer, aka Bubsy, 
revised it again on 12-30-96.
- Discription          : Another quick and easy level, I created the moto, 
"Gigadeath 3, Where you can die, but with style!"
==========================================================================

Level #                 : 1
Single Player           : What is the point?!
Co-Op                   : No
Anarchy                 : Hell Yeah
Flag/Hoard              : Yep

* Construction *


Build Time              : 1-2 days (was just learning how to use DMB2
Editor(s) used          : Descent Mission Builder II v2.1b
Known Bugs              : None 

- Gigadeath 2... Revitions done by Casting8r...

Aligned textures and doors, added light sources, revised armament using
Devil 2.1g (thanks Achim)  

I didn't really add anything, just changed the 'useless' items to useful
ones.  Let's face it, vulcan ammo does very little with 4 shakers in the
mix, and the laser upgrades replicate themselves........... 

ADDED:  +2 smart mines, +2 plasma cannons, +4 smart missles,
+1 mega, +2 afterburners

Also made the center 'shaft' a little more passable at that wierd end

- Gigadeath 3... Revitions done by Bubsy...

Enabled Flag/Hoard Games, enhanced the reactor room, ditched the cloaks (way to
cheap...) Thats pretty much it... Casting8r took care of everything else...


Added: 1 Smart Mines 6 Blue Flags, 6 Red Flags
Deleted: a Vulcan Ammo

* Special Thanx *

I would like to thank Greg Hadadon for creating the origional Gigadeath, 
Colin Krawcyk for creating Gigadeath 2, and all the Descentrs using this level!

Hi Mom!

-Bubs



