This level was designed by Peter "Pummeler" Kostka with Devil 2.1g.



e-mail me at: pkostka@acs.ryerson.ca

                       or

              bn816@torfree.net





Many thanks to Parallax, and Achim Stremplat, the creator of Devil.



Description: 

            Size - 9Kb zipped, 37Kb unzipped (2 copies of the level in the 

                   hogfile)

            Solo - I guess, but there's no key gathering required.

           Co-op - Naw, wouldn't be worth the trouble.



Supports up to 8 players

         Anarchy - But of course!

    Robo-anarchy - That too!

            Flag - Yup.



 Alrighty folks. This one should be perfect for multiplayer games, especially

over the net. It's small and runs fast (for comparison's sake, it has only a

few cubes more than Dark Hall, which anyone who's played that level knows how 

smooth it is), but the design isn't limited to plain straight halls. There

are a few small tunnels, two big rooms and 3 wide spiraling hallways! 

(helix-like) Actually, because of the spirals and the way they're connected, 

the level feels more complex than it's size would suggest. It'll take a few 

fly throughs before you can be sure of where you're going. (even I went in 

circles a few times, and I *made* the darned thing!) 8-) 

 I've taken everything into account to keep the level playing smooth, 

including not putting in doors, not using the sparkly-things in the energy 

center, not putting in too many items, not including weapons like bombs and 

plasma... in fact, this level is a test of the true dogfighter's skills with 

only laser upgrades, homing missiles, 2 fusions, 4 afterburners and 3 smart 

missiles for spice. If you want a game with more destructive items, play 

robo-anarchy and the bots will drop 2 spreadfires, 2 plasmas, 1 mega, 1 

vulcan, 1 cloak and 1 invulnerability. The lighting is eerie(oooo... eerie!). 

I put two copies of the level in the hogfile so that if weapons start 

multiplying, you can blow the reactor and start a clean level. Oh yeah, the

homebases for a flag game are in the two big rooms and they're marked with a

striped texture of the corresponding colour.

 Comments and criticism are always welcome.



 Whenever distributing this level, please include this text file. You may not 

distribute a modified version of this level or use it as a base for other 

levels without the author's permission. 

