- Title                : Gigadeath 3

- Date Finished        : 12-30-96  

- Author               : Dan Keezer

- E-mail Address       : dkeezer@keez.tiac.net

- History	       : The Origional Level was created by Greg 

Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised 

it on 6-24-96 and named it Gigadeath 2. Then, me, Dan Keezer, aka Bubsy, 

revised it again on 12-30-96.

- Discription          : Another quick and easy level, I created the moto, 

"Gigadeath 3, Where you can die, but with style!"

==========================================================================



Level #                 : 1

Single Player           : What is the point?!

Co-Op                   : No

Anarchy                 : Hell Yeah

Flag/Hoard              : Yep



* Construction *





Build Time              : 1-2 days (was just learning how to use DMB2

Editor(s) used          : Descent Mission Builder II v2.1b

Known Bugs              : None 



- Gigadeath 2... Revitions done by Casting8r...



Aligned textures and doors, added light sources, revised armament using

Devil 2.1g (thanks Achim)  



I didn't really add anything, just changed the 'useless' items to useful

ones.  Let's face it, vulcan ammo does very little with 4 shakers in the

mix, and the laser upgrades replicate themselves........... 



ADDED:  +2 smart mines, +2 plasma cannons, +4 smart missles,

+1 mega, +2 afterburners



Also made the center 'shaft' a little more passable at that wierd end



- Gigadeath 3... Revitions done by Bubsy...



Enabled Flag/Hoard Games, enhanced the reactor room, ditched the cloaks (way to

cheap...) Thats pretty much it... Casting8r took care of everything else...





Added: 1 Smart Mines 6 Blue Flags, 6 Red Flags

Deleted: a Vulcan Ammo



* Special Thanx *



I would like to thank Greg Hadadon for creating the origional Gigadeath, 

Colin Krawcyk for creating Gigadeath 2, and all the Descentrs using this level!



Hi Mom!



-Bubs







