


- Title                : Gigadeath 4
- Date Finished        : 2-1-97  
- Author               : Ian Montgomery
- E-mail Address       : montsfam@digisys.net
- History	       : The Origional Level was created by Greg 
Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised 
it on 6-24-96 and named it Gigadeath 2. Then Dan Keezer, aka Bubsy, 
revised it again on 12-30-96. Then I (Ian Montgomery, AKA TAL0N) revised it on 2-6-97.
- Description          : Gigadeath 3 with added passages and triggers,
 some robots, and a few new surprises.


==========================================================================

Level #                 : 1
Single Player           : Sure
Co-Op                   : If you want to, it will get boring in about 10 mins
Anarchy                 : Hell Yeah
Flag/Hoard              : Yep
- Title                : Gigadeath 4
- Date Finished        : 2-6-97 
- Author               : Ian Montgomery
- E-mail Address       : montsfam@digisys.net
==========================================================================


* Construction *


Build Time              : 6 or 7 hours total(my revisions only,excluding 'testing'), over a few weeks.
Editor(s) used          : Descent Mission Builder II v2.1b
Known Bugs              : Absolutely None

- Gigadeath 2... Revitions done by Casting8r...

Aligned textures and doors, added light sources, revised armament using
Devil 2.1g (thanks Achim)  

I didn't really add anything, just changed the 'useless' items to useful
ones.  Let's face it, vulcan ammo does very little with 4 shakers in the
mix, and the laser upgrades replicate themselves........... 

ADDED:  +2 smart mines, +2 plasma cannons, +4 smart missles,
+1 mega, +2 afterburners

Also made the center 'shaft' a little more passable at that wierd end

- Gigadeath 3... Revitions done by Bubsy...

Enabled Flag/Hoard Games, enhanced the reactor room, ditched the cloaks (way to
cheap...) Thats pretty much it... Casting8r took care of everything else...


Added: 1 Smart Mines 6 Blue Flags, 6 Red Flags
Deleted: a Vulcan Ammo
	
Gigadeath 4, revisions done by me (TAL0N):

	Widened flag goal entrances, added co-ops (just for the hell of it)
added some passages and illusion/one way walls/force fields

	Added: Ammo rack, Helix Cannon, 4 cloaks (cheap or not, they are fun and add some excitement
to the game) 3 packs of 4 homing missiles, changed the reactor's appearance, two packs of smart mines (they make VERY good missile decoys, 
to make up for the homers) and 3 co-op players. Also some robots for single player so exploring the level 
is not ENTIRELY boring, and they have some weapons that only show up in single player/co-op, numbers are random)
	Deleted: Absolutely nothing!

	Some notes: There are some robots that look like small reactors, keep in mind that these do NOT blow the mine, they only shoot at you,
 so blow them away as soon as you see them! Some of the triggers don't display messages once they are set off (such as the ones that open and
close the wall blocking the way to the helix cannon and the other side of the exit, YOU can find these on your own!)



* Special Thanx *

 From Bubsy (and me)---I would like to thank Greg Hadadon for creating the origional Gigadeath, 
Colin Krawcyk for creating Gigadeath 2, and all the Descenters using this level! 
 From TAL0N---Also: to Bubsy for revising GD3; and Cap'nCrunch, the first 
beta tester for this level besides me. 


     
	--TAL0N, SO)TAL0N|SE
http://www.netrix.net/users/talon/montsfam@digisys.net



