                       ͻ
                        DESCENT LEVEL AUTHORIZATION INFORMATION 
                       ͼ

Title                   : Dr Hack's PARADOX II Fx Version 1.1  
Updated                 : 9/23/96 Any levels compiled with Devil 2.1a
                          Will NOT work with the 1.1 Patch. This Level
                          was recompiled with Devil 2.1h 
Filename(s)             : PARAD2fx.RDL, PARAD2fx.HOG, PARAD2fx.MSN
                          PARAD2fx.TXT
Author                  : Darrell Ellzey
Email Address           : dde@icanect.net
Author Info             : First started creating Descent levels in April, 1996. 
                          Second level ever created by author.

Level(s) Description    : A replacement for the first level of Descent. It is
                          composed of a unique blend of rooms, and strong
                          game play. Excellent for Deathmatch, Co-op, Flag or 
                          Single player. This level is supposed to be an 
                          infested trading mine facility. This level is 
                          designed for MULTI PLAYER NET GAMES 
                         
Batch file to start     : None, this is set up as a Descent mission.
Machine Requirement     : Currently I have an Intel Pentium P6 Pro 200 mhz,
                          with 128 meg of Parity ram on an Intel Aurora Mother
                          Board and a Number Nine 128 Pro vidio card with 8
                          megs ram on board. This level should run well on
                          any Pentium or better machine. I also use a
                          Programable Thrustmaster F-16 FLCS Joystick with a
                          F-16 TQS Programable Throttle and Rudder system.
                          Monitor is an NEC MultiSync XP21.
                   
Hints                    : Destroy any one of the 2 Reactor
                           Source's and the game will end. In Net Game 
                           Deathmatch there is only ONE Reactor Source.
                           Allways stay on the move!!!
                           Robots CAN shoot from one PARADOX to the other!
                           In heavy fighting some robots may materialize
                           and dematerialize from one PARADOX to the other
                           during this time they may be killed from either
                           side.

Level Faq                : Paradox II level was Built from scratch useing
                           the design from Paradox Xtr. The size was reduce
                           so that faster multiplay would be achived also
                           a "Fan", like an oriental fan, was added around
                           the sphere to increase the multi-play speed. This
                           level like Paradox Xtr was designed on AutoCad
                           release 10. After the Level was drawn up, the
                           cubes where separated individually from the main
                           drawing and dimensioned using an autodimensioning
                           feature in AutoCad. The drawing was then printed
                           out and the cubes were edited one at a time in
                           DEVIL then assembled like and erector set. Watch
                           out for the Two Boss Robots. Set the level to
                           "TRAINEE" and you will have your hands full.


                       
                       ͻ
                        PLAY INFORMATION 
                       ͼ

Level Replacement #     : Level 1
Single Player           : Yes
Network Play            : Yes
Capture Flag            : No
Co-op Play              : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

                       ͻ
                        CONSTRUCTION INFORMATION 
                       ͼ


Base                    : New level from Some of the macros from PARADOX XTR
                          This level is exactly 1/2 the size of PARADOX XTR
                          90% of the macros are from Scratch Using the
                          Original concept.
Editor used             : Devil 2.1a
Known Bugs              : NONE (but if you find any, please e-mail me!)


                       ͻ
                        COPYWRITE / DISTRIBUTION INFORMATION 
                       ͼ

Authors may NOT use this level as a base to build additional levels.  

Authors may NOT use ANY PART OF this level as a base for ANY macros.

You MAY distribute this (these) files [level(s)], provided you include this file, 
with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files 
intact AND supply me a final release copy (if on Diskette or CD).

                       ͻ
                        WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) 
                       ͼ
                                     Dr_Hack's Level #2


WEB sites: http://www/koolbear.com  
           http://web.wt.net/~koolbear/
           http://www.gamersinn.ort/levels/descent2.html
           http://www.gamexpress.com/levels/descent2.html
           http://www.PotterMan.com

FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2
           ftp://ftp.gamexpress.com/pub/levels/descent2
           ftp://ftp.PooterMan.com/descent2/levels/

BBS numbers: None Yet

Please E-mail me if you wish to carry this level at your FTP site or BBS.

Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to
carry my Descent2 levels at his web site.

Good luck! and HAVE FUN!

Darrell aka DR_HACK


