level name: Alhambra
    author: Dietfrid Mali
    e-mail: dietfrid.mali@ptv.de
      type: solo, anarchy, robo anarchy, flag, hoard
    editor: DMB2
   version: 1.2
      date: 1 aug 1997
   changes:
      17 jul 97:
         Aligned textures.
      1 aug 97:
         Added lights and textures. Added and adjusted robots.


Description
===========

Alhambra is my second level. I created it partially as kind of an
architectural study because I had some ideas and wanted to see what they
would look like, so I think this level is something different. What really
fascinates me are huge rooms, so Alhambra contains some. The disadvantage of
these and of their complex structure is that you will need a fast machine to 
have fun playing this level (a good 3D graphics accelerator is essential). 
Also, some (most?) of the textures I used don't look particularly good on a 
machine without a 3D video processor doing some filtering on the textures.

Alhambra is a spanish expression meaning "Red Fortress". The Alhambra is a
beautifully constructed moorish fortress in Madrid. It had been built during
the time when Spain had been conquered by Arab armies in the early middle
ages. This level borrowed its name from the Alhambra because parts of it
reminded me of the architecture found there - arcs like in the passages
leading to the Fountain Hall, wells as in the Well Room, and the red rock found
in the level's Pyramid Room. Also the Cathedral with its gigantic pillars
reminded me of Spain, which is a stronghold of catholicism (I have nothing for
or against catholics, by the way). Maybe the Spiral Hall will remind you of
the Inquisition's torture chambers giving you some new ideas of how to deal
with your opponents there ...


Weapons
=======

Since you can prohibit any power up from multi player games, I added lots of
(almost) everything to the level.  Since I think that some weapons are rather
boring, you will NOT find every weapon in this level. (Just my opinion.
But who would want concussion missiles if he can have mercuries - at least not
me. ;-))


Known Problems
==============

Sometimes, some walls might not be displayed at certain angles of view (e.g.
above the arc leading to the fountain). I tried everything to fix this, but
did not succeed. You can't shoot or fly through these textures though. Probably
this is a problem of Descent's graphics engine (too many optimizations). I
think one can live with that. You will hardly notice most of these effects it 
when in play anyway.


So far. The following section is because this level is for everybody's fun and
not for somebody to make money with my work. Don't take it personal.


Software Use Limitations and Limited License
============================================

This special add-on level for Descent (the "Software") is intended solely for 
your personal noncommercial home entertainment use. You may not decompile, 
reverse engineer, or disassemble the Software, except as permitted by law. 
Dietfrid Mali (the "Author") retains all rights and title in the Software 
including all intellectual property rights embodied therein and derivatives
thereof.

The Software, including, without limitation, derivative works, may not be
copied (except as provided below), resold, rented, leased, distributed
(electronically or otherwise), used on a pay-per-play, coin-op, or other 
for-charge basis, or for any commercial purpose.  You may make copies of the 
Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis.  This limited
right to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the
Software in connection with another product or service.  Any permissions
granted herein are provided on a temporary basis and can be withdrawn by
the Author at any time.  All rights not expressly granted are reserved.

Dietfrid Mali
