Title                : 	Arkham Asylum ( Home of the Jokers Wild )
Date Finished        :	04/07/97  
Authors              : 	Jokers Wild
			a squadron on the Australian Descent2 Ladder
			( check out the ladder at Valhalla Tower
				http://d2.mpx.com.au 		     )
			
E-mail Address       : 	zephyr@mailbox.uq.edu.au	
			( Squadron Commander )

Description          : 	Designed for ladder games; one-on-one anarchy.
			Deliberately kept small so the games are quick 
			and deadly.
			And that wasn't easy - with DMB 2 it is so 
			tempting to add another room.
			Having more than 5 players in this level is 
			a scream.  Try it!  HeHe

			There is no reactor so you can't ruin a good 
			game by stray shots.

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Level #		      : 1
Single Player         : Yes, but how lonely are you?
Co-Op                 : Really ?, perhaps you should play bridge
Anarchy               : Muahahahaha 
Robo-Anarchy          : what's a robo?
Flag / Hoard          : yes and yes

* Construction *

Build Time            : who knows?  We were in solitary a long time                      
Editor(s) used        : DMB2 2.1b, and some other stuff
Known Bugs            : Requires Descent 1.2min for full enjoyment.
                        None that we know of, but there are some bats.
                        Any comments would be appreciated.

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* What's in it *

Players			8  ( but very crowded )
Plasma 			   ( heaps )
Afterburners		5  ( its a fast level )
Gauss			2  ( ouch )
Omega			2  ( what's that big white thing I keep seeing   
			     before I die?			      )
Smart Mine		1  ( HeHe )
..
..
(the usual other stuff)
Oh, and NO BIG MISSILES, hahaha


	
* Copyright / Permissions *

Usual restrictions apply.  Give it away, it's free.
Please don't use it as a base for another level or modify it,
or remove this text file. 


Enjoy

The Jokers Wild
aka The Jokers Wild  :)




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Gentlemen, let's broaden our minds!
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SECRETS
Arkham has a few secrets, what asylum doesn't?
But we hate not knowing secrets, so, if you're like us,
here they are:
	
	Fire extinguisher near large energy field
		conceals a nice sniper spot :)
	Waterfall in main corridor (is it a shower or urinal?)
		has a small room behind it ( a VERY small room)
		and a small cupboard space just below the room
	Above the staff room door is an easily missed room

That's all folks!
and remember, 
	if you gotta go, go with a smile :)
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