CALLISTO I by Jeremy Stanley <jps@inconnect.com>



Created with: Devil 2.1f

Target platform: Descent II



This is my first complete level for Descent II.  That is, I started it first.

I worked on several others before I completed this one.  I learned a lot

about the level editor when I made this one.  In the earliest parts of the

level (central ring and low-ceilinged red area), I did the lighting manually

(this was before I discovered Devil's "mine illuminating" option), and I

have left it how it is because I think it looks better than the way Devil

ends up doing it.



I had some fun with switching walls in this level.  Yes, it is possible to

get the Earthshaker behind the force field, but it will require a bit of

teamwork.  :)  It is also possible to snatch the Omega Cannon, but the

switch is not where you think it is.  There is a tunnel which leads to the

mega missile behind the grating in the central room.  The walls in front

of the helix cannon and ammo rack are triggered by motion sensors elsewhere

in the mine.



Please send any comments or bug-reports to me via e-mail.  Thanks!





