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                        DESCENT LEVEL AUTHORIZATION INFORMATION 
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Title                   : COMBAT!! Fx by Dr Hack Version 1.1  
Updated                 : 9/23/96 Any levels compiled with Devil 2.1a
                          Will NOT work with the 1.1 Patch. This Level
                          was recompiled with Devil 2.1h 
Filename(s)             : COMBAT!!.RDL, COMBAT!!.HOG, COMBAT!!.MSN
                          COMBAT!!.TXT
Author                  : Darrell Ellzey
Email Address           : dde@icanect.net
Author Info             : First started creating Descent levels in April, 1996. 
                          Fourth level ever created by author. 5/4/96

Level(s) Description    : A replacement for the first level of Descent. It is
                          composed of a unique blend of rooms, and strong
                          game play. Excellent for Deathmatch, Co-op, or 
                          Single player. This level is supposed to be an 
                          infested trading mine facility. This level is 
                          designed for MULTI PLAYER NET GAMES 
                         
Batch file to start     : None, this is set up as a Descent mission.
                   
Machine Requirement     : Currently I have an Intel Pentium P6 Pro 200 mhz,
                          with 128 meg of Parity ram on an Intel Aurora Mother
                          Board and a Number Nine 128 Pro vidio card with 8
                          megs ram on board. This level should run well on
                          any Pentium or better machine. I also use a
                          Programable Thrustmaster F-16 FLCS Joystick with a
                          F-16 TQS Programable Throttle and Rudder system.
                          Monitor is an NEC MultiSync XP21.
 
Hints                    : 1. The Level is divided into FOUR Quadrants
                           2. Each Quadrant is separated by it OWN
                              FORCEFIELD WALL
                           3. All the Switches to Deactivate your
                              Forcefields are located in your Quadrant
                           4. The Other Quadrants have the same
                              FORCEFIELD & Switches
                           5. It is possible to deactivate ALL the
                              Forcefields with JUST THE FLARE.

Level Faq                : COMBAT!! level was specifically designed to be
                           used for guided missile combat. The level is
                           separated in to four areas by invisable
                           forcefields. All of the forcefields can be
                           deactivated by shooting a switch on the wall.
                           The forcefields are deactivated one at a time.
                           The Exit is under the Reactor Robot. When using
                           this level for Multiplay All players should be
                           advised to turn "FAST JOIN OFF". With fast join
                           on you may join the level with ALL the forcefields
                           Up and NO switches to shoot to turn them off
                           (A MAJOR BUMMER). I have also seen players get
                           trapped inbetween the forcefields with no way to
                           turn them off. This flaw can be remedied by using
                           "FAST JOIN OFF" or by starting the level over again
                           with all players rejoining.   



                       
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                        PLAY INFORMATION 
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Level Replacement #     : Level 1
Single Player           : Yes
Network Play            : Yes
Capture Flag            : No
Co-op Play              : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

                       ͻ
                        CONSTRUCTION INFORMATION 
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Base                    : NONE 100% from Scratch
Editor used             : Devil 2.1a
Known Bugs              : NONE (but if you find any, please e-mail me!)


                       ͻ
                        COPYWRITE / DISTRIBUTION INFORMATION 
                       ͼ

Authors may NOT use this level as a base to build additional levels.  

Authors may NOT use ANY PART OF this level as a base for ANY macros.

You MAY distribute this (these) files [level(s)], provided you include this file, 
with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files 
intact AND supply me a final release copy (if on Diskette or CD).

                       ͻ
                        WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) 
                       ͼ
                                     Dr_Hack's Level #4


WEB sites: http://www/koolbear.com  
           http://web.wt.net/~koolbear/
           http://www.gamersinn.ort/levels/descent2.html
           http://www.gamexpress.com/levels/descent2.html
           http://www.PotterMan.com

FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2
           ftp://ftp.gamexpress.com/pub/levels/descent2
           ftp://ftp.PooterMan.com/descent2/levels/

BBS numbers: None Yet

Please E-mail me if you wish to carry this level at your FTP site or BBS.

Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to
carry my Descent2 levels at his web site.

Good luck! and HAVE FUN!

Darrell aka DR_HACK


