This level was designed by Peter "Pummeler" Kostka with Devil 2.1g.

e-mail me at: pkostka@acs.ryerson.ca
                       or
              bn816@torfree.net


Many thanks to Parallax, and Achim Stremplat, the creator of Devil.

Description: 
            Size - 9Kb zipped, 37Kb unzipped (2 copies of the level in the 
                   hogfile)
            Solo - I guess, but there's no key gathering required.
           Co-op - Naw, wouldn't be worth the trouble.

Supports up to 8 players
         Anarchy - But of course!
    Robo-anarchy - That too!
            Flag - Yup.

 Alrighty folks. This one should be perfect for multiplayer games, especially
over the net. It's small and runs fast (for comparison's sake, it has only a
few cubes more than Dark Hall, which anyone who's played that level knows how 
smooth it is), but the design isn't limited to plain straight halls. There
are a few small tunnels, two big rooms and 3 wide spiraling hallways! 
(helix-like) Actually, because of the spirals and the way they're connected, 
the level feels more complex than it's size would suggest. It'll take a few 
fly throughs before you can be sure of where you're going. (even I went in 
circles a few times, and I *made* the darned thing!) 8-) 
 I've taken everything into account to keep the level playing smooth, 
including not putting in doors, not using the sparkly-things in the energy 
center, not putting in too many items, not including weapons like bombs and 
plasma... in fact, this level is a test of the true dogfighter's skills with 
only laser upgrades, homing missiles, 2 fusions, 4 afterburners and 3 smart 
missiles for spice. If you want a game with more destructive items, play 
robo-anarchy and the bots will drop 2 spreadfires, 2 plasmas, 1 mega, 1 
vulcan, 1 cloak and 1 invulnerability. The lighting is eerie(oooo... eerie!). 
I put two copies of the level in the hogfile so that if weapons start 
multiplying, you can blow the reactor and start a clean level. Oh yeah, the
homebases for a flag game are in the two big rooms and they're marked with a
striped texture of the corresponding colour.
 Comments and criticism are always welcome.

 Whenever distributing this level, please include this text file. You may not 
distribute a modified version of this level or use it as a base for other 
levels without the author's permission. 
