
                            Laguna 2.0
                      
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                   DESCENT II LEVEL BY RADMAN!
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        Inspired by my local "Laguna Seca" Raceway

This level was designed for non-stop multi-player action with
fast net-play performance in mind. The level is basically a 
simple hallway loop with lots of smooth up and down turns,
drops, and switchbacks. there is a secret hall between the
main halls to break the loop in half. There is also an "attic"
style fuel center and a Large reactor room off of the main
track.  Great care was given to rounding off every corner
and eliminating the "cube" effect found in most levels.

Mega Missles were included in this level but with good
piloting skills, they're really not much of a threat...
There are many turns and dips to break their lock. I've
included enough weapons and Afterburners to make evryone
competitive.

Have fun, and let me know what you think of it.

Jim "Radman!" Rogers
jrogers@mbay.net or http://www.inhouseart.com/d2


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                       Laguna 2.0 Stats
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TITLE:		Laguna 2.0

CREATION DATE:	September 1st, 1996

AUTHOR:		Jim Rogers (Radman!)
		jrogers@mbay.net
		http://www.inhouseart.com/d2

FILES:		laguna2.hog
		laguna2.msn
		laguna2.txt (file you are reading now)

EDITOR:		Devil 2.2b

BASE:		NONE 100% from Scratch

LEVEL TYPE:	Single Level designed for Multi-player net play.
		Single player anarchy (ho-hum)... yeh there's bots.
		Supports Deathmatch, Co-op, Flag or Single player

WEAPONS:	Full Laser set, Guass, Plasma Cannon,
		Concussion, Homing, Guided, Mercury missles
		Mega missles and a hand full of Smart Missles.
		There is 1 Phoenix Cannon if you can find it.


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                            Credits:
=================================================================

Karash for the inspiration from Speed Racer Pro for the style
of game play that I incorporated into Laguna.

Brian (Wolverine) and Jim (GryWolf) for their beta testing to help
get the "bugs" out. And to Jandor for the reason this is
version 2.0 and not version 1.0.... He is the reason for the
secret hall slitting the loop in half. I also would like the thank
all of the members of The Descent Rangers for their contributions
and suggestions for making this a great multi-player level.


Special Thanks to my biggest buddy, Mike Sullivan (koolbear@wt.net)
for helping promote Laguna and inspiring me to play my best.

WEB SITE: http://www/koolbear.com


And to Pooterman for his great ftp source of level distribution

WEB SITE: http://www.pooterman.com  
FTP SITE: ftp://pooterman.com



LEGAL STUFF:
The enclosed add-on level for Descent II is Copyright (c) 1996 
Parallax Software Corporation.  Descent is a trademark of Interplay
Productions. Laguna may not be used as a base model for any other
Descent level created by any other Author without my permission.
I can be contacted at jrogers@mbay.net, but don't get your hopes up.
  
































