                                  C H A S M
            7 Levels that will soak you, fry you, and freeze you.

Designed by: Razor Blade
E-Mail: jamr@teleport.com
Version: 1.0

ChasmWeb: http://www.riverdale.k12.or.us/~jasong/chasmweb.htm
Razor's Gaming Home Page: http://www.riverdale.k12.or.us/~jasong/razor.html

MIDI Music by: Patrice Taribbia, Benjamin Brewster, and Anthony Cimino

--------
FEATURES
--------

*       5 solo levels that will take you from the flaming infernos of
        Lava Chasm to the frozen expanses of Ice Chasm.
*       2 intense secret levels filled with weapons, and devious traps.
*       Custom textures including High Voltage signs and Chasm logos.
*       Modified robots including:
                - Mammoth Hulk
                - Merc Platform
                - Helix Attack Bot
*       Cool lighting effects including blinking lights.
*       Anarchy, Co-op, Flag, and Hoard capabilities.
*       Briefing screens!
*       Ending scrolling credits!

--------------------------------
WHAT THE PLAYTESTERS HAVE TO SAY
--------------------------------

"The layout of these levels is fun!
Windows n' bridges n' slides, oh my!" -Wolfspeed

"Absolutely FANTASTIC. Brilliant level setup, terrific architecture,
and great work with new textures -- all this, and a plot to go with
it, what more could you ask?"-{FlyD}Motorman 

----------------
THE STORY SO FAR
----------------

        Sometime between First Strike and Counterstrike, the alien robot
army divided into three parts.  One of the forces went on to attack the
Zeta Aquillae, Quartzon, Brimspark, and other systems.  PTMC's response
to this hostile attack became known as the Counterstrike.  The second
robot army was caught on PTMC's radar systems, then it vanished into the
deep realms of outer space.  Finally, the third army staged a hostile
takeover of the Keylark System.
        Planet Keylark, the central planet in the Keylark System, was the
universe's only source for an element known as Tridium.  Tridium had been
mined and known about only by the Post-Terran Mining Corporation,
(a.k.a. PTMC).  The secrecy surrounded what PTMC officials dubbed as "The
Most Important Discovery in Machines Today."  Tridium has the ability to
provide impenetrable armor to the machines it's attached to.  And,
obviously, this would fare well for the invading alien robots.
        To mine Tridium, long shafts needed to be drilled into Keylark's
crust to collect the element within.  It was these shafts, or chasms, that
gave "birth" to the Chasm Mine.  There are three of them in the entire
universe, and the PTMC had them all.
        The robots staged a hostile takeover of these three mines and a
nearby military outpost to alert the other robots of Vertigo Pilots.  Then,
they began the task of learning how to mine Tridium and apply it to their
own armor.
        That's where you come in, Vertigo 1.  Your mission is to eliminate
the robot threat before they can mine Tridium and make themselves
invulnerable.  The robotic grip on Keylark is fierce and dense.  You will
be inserted into the military outpost and from there, you will rid the
Keylark System of the robots.

        Prepare for Descent...

------------
REQUIREMENTS
------------

Unzipped, these levels are about 1,500Kb big.  You also must have Descent 2
Version 1.2 to run these levels, because they utilize special textures and
lights.  1.2 also enables the special robots.  If you don't have 1.2, you
can find it at your favorite Descent web site.

ZIP Contents*:
CHASM.HOG, CHASM.MN2, CHASM.TXT, CHASM.SNG, CHASMON.BAT, CHASMOFF.BAT

* =     If you plan on distributing Chasm, ALL of these files must be
        included in the ZIP.

------------
INSTALLATION
------------

Unzip the CHASM.ZIP file to your Descent2/Missions directory.  In this
state, you'll be able to hear the special MIDI music for levels 1 through 4.
If you want all of the new MIDI songs to work, follow the steps below:

1.      In the Descent2/Missions directory, copy the following files to the
        main Descent2 directory:
                *       CHASM.SNG
                *       CHASMON.BAT
                *       CHASMOFF.BAT

2.      Go back to the Descent2 directory and run CHASMON.BAT.  This
        initiates ALL of the MIDI music.

3.      To restore D2's original music, run CHASMOFF.BAT.

-------
CREDITS
-------

Levels designed by:                     Razor Blade
Story/Briefings by:			Razor Blade

Rendered web page graphics:             Centaur                                        
                                        
Rendered Chasm logo:                    Centaur

MIDI Music for Level 1 "Robot Zone":		Patrice Tarabbia
MIDI Music for Level 2 "Aqua 76":               Patrice Tarabbia
MIDI Music for Level 3 "Relevance":             Benjamin Brewster
MIDI Music for Level 4 "Cathedral":             Benjamin Brewster
MIDI Music for Level 5 "Situated Action":       Anthony Cimino

Robot Modifications:			Garry Knudson

Additional credits can be found at the end of the mission.

-----
SPECS
-----

Editors used:           Devil 2.1g (Aqua Chasm)
                        Devil 2.1h (All other levels)
                        Descent Mission Builder 2 (Touch-ups)
			Devil 2.2h (Touch-ups)
                        HAMM 1.12 (For briefings/credits)
                        Descent Manager
                        Hoggle (For compilation)
                        DTX2 (For some MIDI conversions)

Game Modes Supported:
	Single player		Cooperative
        Anarchy                 Capture-the-Flag
        Robo-Anarchy            Hoard
        Team Anarchy            Team Hoard

KNOWN BUGS/FLAWS:	None
Please report all bugs/flaws to Razor Blade at jamr@teleport.com

For additional help, information, and spoilers, visit the Chasm web page
at: http://www.riverdale.k12.or.us/~jasong/chasmweb.htm

Also, visit my gaming home page at:
http://www.riverdale.k12.or.us/~jasong/razor.html

-----------
LEGAL STUFF
-----------

You may NOT distribute the MIDI music found in this compilation, nor may
you distribute the Chasm files without this TXT file.  The MIDI music is
copywritten material and may not be used or altered without the consent
of the appropriate composers.

The Chasm files are provided AS-IS and may NOT be distributed for profit.
