Note - just putting this in your missions directory is not sufficient.
You must extract this file to another directory and use the installation
program.

------------------------------------------------------------------------

My radio crackles: "Material defender, do you read me, over."

Ugh, what happened? Have I been reincarnated as Dravis' underwear?
Where are the damn vent controls.... Phew, much better.

"Material defender, this is Dravis.  Please respond immediately!"

Since when could someone could feel this bad without getting seriously
drunk first.  Did it ever occur to the bureaucrats to put asprin in the
onboard first aid kit?  Probably not. It would save them enough money to
buy an extra bag of coffee for the office coffee pot, or an extra roll
of red tape.

"Material defender!  Report your status!"

Maybe if I talk to him he'll pay me and shut up.  Sure he will.  More
likely monkeys will fly out of my butt.  Well, lets see what Moronicus
Bureaucratius wants this time.

"Material defender, we have a major problem back in the Sol system.  We
are cancelling all payments to you for unsatifactory work."

Unsatisfactory work?  What is this earthworm babbling about?

"It seems when we brought our mines back online, the infections
reoccurred. Clearly you did not successfully exterminate the alien
presence in our mines"

Fools... They probably saved a few bucks by reusing parts out of the
old computer cores.  Those things are buried deep so they would survive
a nuclear explosion, and hopefully tell what went wrong.  Of course,
the morons didn't even consider there might be a self-replacating
program in their system.

"We also found a transciever on Charon, which seemed to be in contact
with that asteroid you destroyed.  Since that transciever went into
operation, the robots started exibiting noticable improvements in their
intellegence.  This improved intelligence has continued since you
destroyed the asteroid. "

Wonderful.  Next thing they will tell me is that the mines are producing
all the nastiest robots seen to date.  Or worse.

"Our intercepts also indicate some data sent concerning new robot
designs, but intelligence has not seen any of these designs put into
production at this time."

Maybe they just didn't look.  I'd round up their intelligence department
and send them into the mine first, but I don't think they actually exist.

"If you wish to not have all payments due you under your contract
canceled, return immediately to the Sol system and perform your duties
as stated in the contract."

Now how am I supposed to do that?  Click my heels together, saying
"There's no place like home"?

"Coordinates are being downloaded to your onboard computer."

Whoa! Hold it!  This crazy drive just threw me halfway to oblivion and
they just want me to turn it on?  This is going WAY to far.

"We are also downloading a new control program for your warp drive. We
believe it was a software fault that overloaded the drive in the first
place. "

How convenient.  I wonder what size kickback would have been required
to get me home if this emergency hadn't popped up.

"We have also retrieved a few weapons similar to those you used in your
current exploits.  They should fit your Pyro-GX.  We are now beaming what
few we have into the mines."

How gracious of them.  Maybe there will be enough down there to actually
make a difference.  Then again, maybe if Dravis had wings maybe he could
fly. I ought to try that in the name of science.

"We have also have a number of guidebots programmed with information
pertaining to each mine.  We also have headlights for your Pyro-GX.
These will be beamed in with you."

Great.  Maybe if I were to turn thirty of those tour guides loose in his
office he'd change his mind.

"Download complete.  Engage when ready, material defender.  May you perform
your duties completely, this time. "

Work for PTMC they said.  Make lots of money they said.  Have a long and
profitable relationship, they said.  As soon as I can get out of this,
I'm going into professional basket weaving.

--------------------------------------------------------------------------

To install:

1: Place all files in this archive into a temporary directory.
2: Run INSTALL.
3: Enter the paths to Descent and Descent 2.


--------------------------------------------------------------------------


Single Player: Yes
Coop: Yes
Anarchy: Yes
Team Anarchy: Yes
Flag: Yes, but it's relatively untested.

Converter: Jon Barnhart aka Mjolnir (jon@inmind.com)

Editor: A modified Devil 2.1g (The mods are incorporated into 2.1h)
Time: Way too much (weeks)

Permissions:  This may only be used by owners of the full versions of
              Descent 1 and Descent 2.  The resulting hog file created
              by this converter may not be distributed.  It is covered
              by the same copyrights as Descent 1.

              The program PATCH.EXE is copyright 1996 by Jon Barnhart.

              Distribution of these levels for any kind of fee is
              strictly prohibited unless written permission is obtained
              both from Jon Barnhart and Parallax Software.  I do not
              know  that Parallax would ever give such permission.

              I contacted Parallax about doing the conversion, and they
              said that so long as the conversion required the original
              full Descent 1, it was ok to distribute something to make
              it playable in Descent 2. The original Descent 1 hog file
              is still copyrighted and is in no way in the public
              domain. "Descent: First Strike" is still on the market.

Gamplay Notes:

1.  On secret levels, you must shoot switches instead of get keys.  The
    switches are marked by the same color lights as the door they unlock.

2.  Secret levels should be finished BEFORE destroying the base level.
    If you die on a secret level with the base level destroyed, you lose
    EVERYTHING.

2.  On secret levels you CANNOT save or load.  I added 10 additional
    extra lives per secret as compensation.  Play on any real skill
    level and you'll probably need them.

3.  The robots now have a much higher IQ.  This is not going to be as
    easy the second time around.

4.  The bosses on levels 7 and 27 have been replaced by D2 bosses.  This
    is because the D1 bosses would just sit in one place and not move.
    The new bosses' strengths are about the same as the original D1
    bosses.

5.  The boss on level 27 is only vulnerable to material weapons.  There
    is a gauss cannon lurking nearby.  I would suggest you find it. This
    also means he is vulnerable to mega-missles as well.  Hmmm....

6.  There is only one helix cannon available in the game.  I buried it
    as well as I could, without making it completely impossible to find.

7.  There are earth shakers buried in the game, but you won't get them
    in multiplayer.

8.  There is NO phoenix cannon.  It was too powerful against the wimpy
    D1 robots.  The omega, also, would not have been added, except it's
    power usage limits its usefulness as a primary weapon.

9.  On some levels, I added new secrets packed with D2 items.  I'm not
    telling where, and in fact, I won't remember exactly where by the
    time anyone asks. I just picked places at random on levels lacking
    in firepower.

11. In multiplayer flag, most levels have the goals on opposite ends. In
    some cases, when the flag reappeared at random, one color would
    consistantly appear in a place that would give one team an advantage.
    On these levels the goals are placed very close together, so it is
    fair to both teams.  Since flag has not been fully tested, there may
    be some cases where this still happens.  Please tell me via email
    any problems you have while playing flag.

12. I added some multiplayer only secret areas in the lower levels to
    increase the available weapons a bit.  Also, no shakers are
    available in multi since they are ONLY on the secret levels.

Send comments, bug reports, etc to jon@inmind.com.  If a bug shows up,
I'll release a patch much like Parallax does for their fixes.  (i.e. you
shouldn't have to re-download the whole conversion.)  Patches, as well
as this conversion, are posted at:
http://www.inmind.com/people/jon

Credits:
    Ed Newton      - assisting on the texture mapping tables used to build
                     the conversion.

    David Bielawa  - Adding a nice user interface to my original install
                     program, and added the logic to install the D1
                     music to the install program.

    Achim Stemplat - For providing source code for Devil so I could
                     customize it.

    Several of the people who got the original beta sent me lots of
    suggestions for bug fixes and improvements.  Unfortunately, my
    historical email list got wiped out and I can't list you all by
    name.  As I recall, 3 or 4 people sent me piles of useful
    suggestions.  They were appreciated.
