Title				: Raceway
Date started			: 3/18/97
Date (first version) finished	: 3/18/97
Author 				: Benjamin Burnes (a.k.a. Hydra)
E-Mail Address			: Burne014@tc.umn.edu
Description			: This level is like some other ones (Speed Racer Pro, Indy
				  1,000, Ect.) as a 'race track' level...I added an extra touch
				  by making a custon texture of a finish line.  Oh and if you
				  find DPhoenix (DarkPhoenix on Kali) tell him that I got a 
				  good Picture of him,   :)
		
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Anount of levels:		1
Single player:			Not much to look around so not very fun (thus defeating the
				point)
Co-op:				No Co-op starting points, so that would be kinda hard.
Anarchy:			Anarchy RULES!!
Robo-anarchy:			Only if you think that other players are robots.
Capture the flag & hoard:  	Of course it will work and as an added bonus, there
				are 2 flags of each color  :)  It sould be fun with over
				4 people and the hoard mode rox!!

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Build time:			Hmmm...I'm getting the hand of it (DMB2) so this took a
				whopping 1 and a half hours to make.
Editor(s) used:			DMB2 for all the building (IT IS SO EASY!!!)
Knows bugs:			None that I know of...
Notes:				All comments (good & bad) will be appreaciated but don't send me
				a 5 page letter about how great I am (well . . .) because I
				share my mail server with my father. (In other words, don't 
				send me a letter because a light won't flicker right & NO 
				SWEARING)

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What is in this beast!!

	8	Players
	8	Afterburners
	5	Vulcan ammos
	3 	Super lasers
	2 	Red flags
	2	Blue flags
	2	4x Flash missles
	2	4x Mercury missles
	2	Quad lasers
	1	Smart missle
	1	Guass cannons
	1	Plasma cannon
	1	Reactor & exit

	(P.S.	I don't know if that is all of the weapons in here I just threw this together
		so E-Mail me so I can fix it if there is a problem)

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Version changes:

	0.99  Beta tested this one too
	1.00  Changed a few things, added the 'beta tested by:' texture and a few mroe textures
	      and headed for Kali...

	P.S.  How I rate the version changes is as follows:
		Version + .01:  Very small change, change in flickering lights, ect.
		Version + .1 : 	Slightly larger change, changing cube alignment, add a
					hallway, add/erase weapons & powerups, ect.
		Version + 1  :	very large change in level, adding a room, another exit (I
					don't know why), another reactor (I don't know why)
					a whole lot of adding/erasing weapons, ect.
		
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	* Copyright / protection *

	READ THIS CARFULLY (it might confuse you)

You may feel free to distribute this.  (what is it good for if you don't?)  BUT if you wish to
change this file or level in ANY way, you must E-mail me with your version of it, If I like it,
I'll send it around . . . If not, DO NOT EDIT IT!  Also, E-mail me if you want to know about new
levels I am making (if you bribe me enough, I'll give ya one).  But just remember that I am
sharing the E-mail server with my dad, so no swearing in the messages.  If ya didn't catch my
E-Mail address up on the top here is is again:  burne014@tc.umn.edu     Also, If you are confused
about this last section (I bet some of you are right now) E-mail me and I'll set ya straight.

Authors may use this level as a base to build additional levels with my concent.

You MAY distribute this level, provided you include this file, with no modifications.
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you
include this file intact.


P.S. although it seems fun to look at the level in DMB2 or Devil, it really takes the fun out of
the game if you know where all the secrets are (I sould know  ;-)


Written, processed, and checked by:
		BENJAMIN BURNES!!!! 
			a.k.a.  Hydra