BACKFIRE
Descent II Add-On Level

Designed by Luke Schneider 7/5/97

I've had a long break from level designing since I finished the 
Entropy Experiment, so I just whipped up a little multiplayer 
level in a day and this nice little level is the result.  There 
was no grand idea when I began, but I knew I wanted a small 
level with textures like Entropy Level 2.  It turned into a 
very charming piece of work which should work great for hoard
or capture the flag mode (although trying to fit more than 6 
in the level will be tough).  This level is quite 3D, so I doubt 
it'll become popular at all (not that any of my other levels are 
besides Entropy).  

To open the scoring areas, simply go out of the doors on the 
upper level.  This means you need to go up the tube to actually 
score.  Going into the reactor room closes both cages, and each 
cage closes after someone leaves it.  I'd love to play this 
thing in hoard mode...  

A few design notes:  There is no exit, so there's no chance 
for the flags to get hidden somewhere (except the reactor cube 
of course).  The reactor has 20,000 hit points (that's a lot) 
so it should survive a lot of punishment even if you don't set 
the invulnerability.  And the countdown is real short (5-15 
seconds) so if you do destroy the reactor, you don't have to 
suffer long before you all die.  I used Devil 2.1h and 2.2k 
along with DBB and DMB2.

I included a custom MIDI track for anyone who cares.  The 
original song sounds a bit better, but the track is more than 
satisfactory for GM standards.  Sorry, but I didn't include 
the actual .MID so Win95 D2 people need to use DTX2 to 
convert.  

That's more than enough text for this level.  Email me at 
last@uci.edu or visit my homepage:
 http://www.ics.uci.edu/~lschneid/descent.html

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