Descent II Add-On Mission



Crazy Level 3 (Absolute Limit)



**Description**



This level is one of a set of missions designed by me (Luke Schneider)

for high quality anarchy play in Descent II.  All future anarchy levels

of my design will be released under the Crazy label.  Not only will 

this relieve some of my stress of having to think of a cool name for

every level I make (actually, they will have subtitles, like 

"Hydrophobia"), but it will also allow Descent II players everywhere

to immediately recognize my levels.  Hopefully that will be a good 

thing.  



As with the Panic Levels by Parallax, I am releasing one level per 

week.  This isn't as hard as it sounds, as each level only requires 

about 8 hours of work (plus some playtesting).  The strategy for each 

level will vary quite a bit as well as the texture themes.  



This weeks' selection

**Absolute Limit**



Designed specifically for heavy artillery flag play, this level will

force players to defend their territory.  There are a few megas and 

an earthshaker, so be prepared to die.  Missiles have a tendency to

reappear near the bottom of the level so look there often.  



=Legal Jargon=

Actually I don't know the proper legal terms, but in short: You may

distribute this level in its entire form given you include this .TXT

file.  Please do not modify this level for redistribution.  Also, you

may not use this level for any commercial purposes without my express

written consent (I love that phrase).  



=The Author (Luke Schneider)=

This is my 3rd completed Descent II level.  I have also created 12 

Descent levels.  For this level I used Devil 1.02 for the cube 

structure and Devil 2.1f for adding everything else.  



To comment, criticize, or just about anything else, send email to:

last@uci.edu





