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                        DESCENT LEVEL AUTHORIZATION INFORMATION 
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Title                   : DEVIL's TRAP Fx by Dr Hack Version 1.02  
Updated                 : 9/23/96 Any levels compiled with Devil 2.1a
                          Will NOT work with the 1.1 Patch. This Level
                          was recompiled with Devil 2.1h 
Filename(s)             : DEVILTFX.RDL, DEVILTFX.HOG, DEVILTFX.MSN
                          DEVILTFX.TXT
Author                  : Darrell Ellzey
Email Address           : dde@icanect.net
Author Info             : First started creating Descent levels in April, 1996. 
                          Third level ever created by author. 5/1/96

Level(s) Description    : A replacement for the first level of Descent. It is
                          composed of a unique blend of rooms, and strong
                          game play. Excellent for Deathmatch, Co-op, Flag or 
                          Single player. This level is supposed to be an 
                          infested trading mine facility. This level is 
                          designed for MULTI PLAYER NET GAMES 
                         
Batch file to start     : None, this is set up as a Descent mission.

Machine Requirement     : Currently I have an Intel Pentium P6 Pro 200 mhz,
                          with 128 meg of Parity ram on an Intel Aurora Mother
                          Board and a Number Nine 128 Pro vidio card with 8
                          megs ram on board. This level should run well on
                          any Pentium or better machine. I also use a
                          Programable Thrustmaster F-16 FLCS Joystick with a
                          F-16 TQS Programable Throttle and Rudder system.
                          Monitor is an NEC MultiSync XP21.

Hints                    : Use the FULL MAP to find hidden rooms and unlock
                           other rooms with hidden switches.
                           The Devil's Trap can be exited by one of three
                           methods
                           1. It is possible to fly directly out.
                           2. Hit the switches on the wall to deactivate the
                              force field
                           3. There is a third invisable switch outside the
                              Trap that another play could trip or the robots
                              could trip. This will also deactivate the force
                              field
                           4. There are TWO exits ONE IS A DUMMY.
                           5. It is Possible to Kill the Reactor and Rescue
                              The two hostages in the Reactor room.
                           6. There are Two Hidden Trap doors that DIRECTLY
                              Connect the Three Levels.
                           7. It IS POSSIBLE to get the Earth Shaker Missiles.
                           8. The force field is ARMED every time some one
                              enters the Devil's Trap.

Level Faq                : Devil's Trap: This Level was also Desiged useing
                           AutoCad. The basic consept came from the idea of
                           stacking three Chess or Checker type boards and
                           then adding a few feature. This Level has a
                           playable "Trap" The Trap can be defeated at first
                           by shooting the switches on the wall. The Trap can
                           also be defeated by slowly moving towards the exit
                           of the trap (Towards the force field to the Left),
                           then very slowly approach the force field, as you
                           are just about to touch the force field move very
                           slowly to the right, this will deactivate the force
                           field and let you out. Theres is least one of every
                           weapon and missile in this level (Most are Hidden).
                           The reactor is protected by a door that is unlocked
                           with a hidden switch. The hidden switch is protected
                           by a locked door activated by another hidden switch.
                           There is a fake exit and a real exit. The fake exit
                           is at the bottom of the level. The real exit is at
                           the top of the level.
  

                       
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                        PLAY INFORMATION 
                       ͼ

Level Replacement #     : Level 1
Single Player           : Yes
Network Play            : Yes
Capture Flag            : No
Co-op Play              : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

                       ͻ
                        CONSTRUCTION INFORMATION 
                       ͼ


Base                    : NONE 100% from Scratch
Editor used             : Devil 2.1a
Known Bugs              : NONE (but if you find any, please e-mail me!)


                       ͻ
                        COPYWRITE / DISTRIBUTION INFORMATION 
                       ͼ

Authors may NOT use this level as a base to build additional levels.  

Authors may NOT use ANY PART OF this level as a base for ANY macros.

You MAY distribute this (these) files [level(s)], provided you include this file, 
with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files 
intact AND supply me a final release copy (if on Diskette or CD).

                       ͻ
                        WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) 
                       ͼ
                                     Dr_Hack's Level #3


WEB sites: http://www/koolbear.com  
           http://web.wt.net/~koolbear/
           http://www.gamersinn.ort/levels/descent2.html
           http://www.gamexpress.com/levels/descent2.html
           http://www.PotterMan.com

FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2
           ftp://ftp.gamexpress.com/pub/levels/descent2
           ftp://ftp.PooterMan.com/descent2/levels/

BBS numbers: None Yet

Please E-mail me if you wish to carry this level at your FTP site or BBS.

Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to
carry my Descent2 levels at his web site.

Good luck! and HAVE FUN!

Darrell aka DR_HACK


