M a y h e m   S t a t i o N

~~~~~~~~~~~~~~~~~~~~~~~~~~~

by Jay "idiOt" Hoeberechts

(v0.9b (beta))



Mayhem StatioN is a tiny, incredibly fast multiplayer level for Descent 2. I

kept the cube count low (the whole level only has 96 cubes!) and there is no

spot on the map that has less than 2 ways to get out. The only doors are for

the start locations, so this level never stops moving.



    Note: This level uses custom textures, so run it on D2 v1.2 if possible.

    Otherwise some areas may look funny.



Files:



   MAYHEM_B.HOG  (v0.9b level)

   MAYHEM_B.MN2  (mission file w/MNX extensions)

   MAYHEM_B.TXT  (yer lookin' at it)

   MAYHEM_B.REP  (level report)



Top down map of the level:



 4444444444444444

 44  22  1111  44

 44  22        44

 44  22  3333  44

 44  22  3333  44

 4444444444444444



 1: Armoury

 2: Central Corridor

 3: War Room

 4: Outer Rim Corridor



Some reccomended netgame settings:



   "Absolute Chaos"

      5-8 players

      Bright player ships (UNcheck the box!)

      Anarchy/Hoard (hoard makes for a generally faster-moving game)

      NOT invulnerable when you die & restart

      Nothing disabled



   "The Slick Dogfighter's"

      2-4 players

      Bright player ships (UNcheck the box!)

      Team/Flag/Hoard (team/flag reccomended)

      NOT invulnerable when you die & restart

      Earthshakers, smarts, homers, and guideds disabled



   "Chaos Light" (this one's the most fun)

      3-6 players

      Bright player ships (UNcheck the box!)

      Anarchy/Team/Flag/Hoard (team/flag/hoard reccomended)

      NOT invulnerable when you die & restart

      Earthshakers disabled



KNOWN PROBLEMS:

   > Various weapons sometimes vanish in multiplayer (never had the flags go,

     though)*

   > Autoleveling may go awry in the Armoury (but who uses autoleveling,

     anyway?!)

   > The level is a bit too dark

   > I forgot to optimize the back of the Outer Rim Corridor



   * If anyone could find what's causing this, PLEEEEAASE Email me and tell me

     what the hell it is!!!



   Keep in mind that this is a beta version, I have only tested it 2-player

   modem. Feel free to Email any bug reports to me.



COMMENTS/SUGGESTIONS: Email ppakvis@julian.uwo.ca (don't ask)



LEGAL STUFF:



This is the beta version. Please do not use it as a base for your levels - wait

for v1.0.



If you wish to *commercially* distribute this level (i.e. a CD of levels),

I require a copy of the product. Any non-commercial distribution (i.e. your

friend Moe's website) is permitted. For any distribution of any kind, this .txt

file must remain (unaltered) with the level.



I am not responsible for drives reformatting, peripherals blowing up, or any

other nasty things that may happen while playing this level.

