                       ͻ
                        DESCENT LEVEL AUTHORIZATION INFORMATION 
                       ͼ

Title                   : THE RACK Fx by Dr Hack Version 1.1  
Updated                 : 9/23/96 Any levels compiled with Devil 2.1a
                          Will NOT work with the 1.1 Patch. This Level
                          was recompiled with Devil 2.1h 
Filename(s)             : THERACfx.RDL, THERACfx.HOG,
                          THERACfx.MSN, THERACfx.TXT
Author                  : Darrell Ellzey
Email Address           : dde@icanect.net
Author Info             : First started creating Descent levels in April, 1996. 
                          Seventh level ever created by author. 5/20/96

Level(s) Description    : A replacement for the first level
                          of Descent. Excellent for Deathmatch, Flag, Co-op,
                          or Single player. This level is supposed to be an 
                          infested trading mine facility. This level is 
                          designed for MULTI PLAYER NET GAMES.
                     
Batch file to start     : None, this is set up as a Descent mission.
                   
Machine Requirement     : Currently I have an Intel Pentium P6 Pro 200 mhz,
                          with 128 meg of Parity ram on an Intel Aurora Mother
                          Board and a Number Nine 128 Pro vidio card with 8
                          megs ram on board. This level should run well on
                          any Pentium or better machine. I also use a
                          Programable Thrustmaster F-16 FLCS Joystick with a
                          F-16 TQS Programable Throttle and Rudder system.
                          Monitor is an NEC MultiSync XP21.

Hints                    : None

Level Faq                : "The Rack": This level was the first level NOT
                           designed with AutoCad although one the macros
                           from the Devil's Trap that was used was designed
                           with AutoCad. The Level is the seventh level I
                           have finished. The energy recharge is located in
                           the great area, (One on each end hidden just under
                           the blue band which is located just below the very
                           top most floor) This level has at least one of
                           each weapon and missile type scattered through
                           out. There are no hidden rooms in this level.
                           Only a few illusion areas like where the energy
                           recharges are.


                       
                       ͻ
                        PLAY INFORMATION 
                       ͼ

Level Replacement #     : Level 1 
Single Player           : Yes
Network Play            : Yes
Capture Flag            : No
Co-op Play              : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

                       ͻ
                        CONSTRUCTION INFORMATION 
                       ͼ


Base                    : None (From Scratch)
Editor used             : Devil 2.1a
Known Bugs              : NONE (but if you find any, please e-mail me!)


                       ͻ
                        COPYWRITE / DISTRIBUTION INFORMATION 
                       ͼ

Authors may NOT use this level as a base to build additional levels.  

Authors may NOT use ANY PART OF this level as a base for ANY macros.

You MAY distribute this (these) files [level(s)], provided you include this file, 
with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files 
intact AND supply me a final release copy (if on Diskette or CD).

                       ͻ
                        WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) 
                       ͼ
                                     Dr_Hack's Level #7


WEB sites: http://www/koolbear.com  
           http://web.wt.net/~koolbear/
           http://www.gamersinn.ort/levels/descent2.html
           http://www.gamexpress.com/levels/descent2.html
           http://www.PotterMan.com

FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2
           ftp://ftp.gamexpress.com/pub/levels/descent2
           ftp://ftp.PooterMan.com/descent2/levels/

BBS numbers: None Yet

Please E-mail me if you wish to carry this level at your FTP site or BBS.

Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to
carry my Descent2 levels at his web site.

Good luck! and HAVE FUN!

Darrell aka DR_HACK


