                                Thunder Hall
                                     by
                        Michael "Powerhouse" McKinney Jr
                                mpmjr@nbn.net

   I created this level due to the love of Minerva 2, but is no way close
to the look of the Minerva series. This is a fast moving level that has a
"able to get out of anywhere" feel to it. I also added special lighting
effects for three key areas. This gives an interesting "look" to the game.
The major parts of the game always has normal lighting. There are also no
mines in the level. So ambushing will have to be earned!! The level also
features a HUGE hall for a good dogfight. This level is not for lamers!!!
This is a great level for Anarchy with plenty of room!!

                                HAVE FUN!!!!!


This level was created using Devil version 2.2n, taking 18 hours.
Thanks to the makers of such a great mission builder!!

This level may NOT be used as a base for other levels unless permission
is obtained from the author

				HTTP://USERS.NBN.NET/~MPMJR