
(Please place this file in \DESCENT2\LEVELS subdirectory)

Level Name: "Mr. Dob's Tubeway"
Files: TUBEWAY.HOG, TUBEWAY.MN2, TUBEWAY.TXT (This document)
Used: Descent Mission Builder II
Build Time: Approximately 40 hours (Dec 19-25, 1996)
Requires Descent II ver. 1.2 Patch

Difficulty: Intermediate to Advanced
Single Player: Definitely
Coop: Next version if there is demand (let me know)
Anarchy: No
Flag: No

Comments:
This level is my second effort on building a "serious" mine with DMB2. 
(See Mr. Dob's No Fate, located at  Pooterman's, for my first effort.) 

This is a *very* nasty level, both in terms of complexity and preponderance 
of bots, and is definitely not for the weak. The firefights begin in earnest
right from jump, so be prepared to kill or be killed. For better or worse,
unlike my previous effort, this mine includes a #$%# Thiefbot and the dubiously
helpful Guidebot. 

Look for lots of secret switches, one-way triggers and shortcut tunnels. Also,
there are many walls which open when triggered. Listen carefully for walls which
open behind you. This level will almost certainly take at least one of your levels
(if not two). The amount/difficulty of  bots may have to be modified to enhance playability (and to reduce frustration!). 

Hints: I've tried to make this level challenging but winnable. BTW, I *barely*
made it to the exit on Hotshot (post-countdown) -- and I designed the darned
thing! However, if you're really stumped and need a hint, drop me an e-mail at mrdob@earthlink.net and I'll respond as soon as possible. 

Acknowledgments: Many thanks go to Bryan Aamot at Brainware who was kind enough
to answer my DMB2 questions.

And finally, if you have any comments or suggestions re this or future levels,
please feel free to drop me a line. \

See you in the mines. Enjoy! (-:

- Mr. Dob (Captain Dobster on Kali)
  (Carl Wawrina)