Title				: War Zone (previously called 'Dragonfire')

Date started			: 3/4/97

Date (first version) finished	: 3/6/97

Author 				: Benjamin Burnes (a.k.a. Hydra)

E-Mail Address			: Burne014@tc.umn.edu

Description			: OK, OK, this is kinda a spin-off of Minerva 2...the creator

				  had a good idea and I just made something off the idea of

				  that (not many curves...90 dagree angles) and I kinda like it

				  I recommend that his be played with 4 or less people because

				  it is pretty small.

		

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Anount of levels:		1

Single player:			No robots or generators...kinda boring.

Co-op:				No Co-op starting points, so that would be kinda hard.

Anarchy:			That is what I am here for, chaos distribution.

Robo-anarchy:			Only if you think that other players are robots.

Capture the flag & hoard:  	Of course it will work and as an added bonus, there

				are 2 flags of each color  :)  It sould be fun with over

				4 people and the hoard mode will rock!!



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Build time:			Hmmmm...I got off Kali one day and had an idea...I'm not quite

				sure..maybe about 2 hours?

Editor(s) used:			DMB2 for all the building (IT IS SO EASY!!!)

Knows bugs:			All I know is that one wall might have a light of 0.0% (black

				wall)...I'm trying to find it out and will fix it if possible.

Notes:				All comments (good & bad) will be appreaciated but don't send me

				a 5 page letter about how great I am (well . . .) because I

				share my mail server with my father. (In other words, don't 

				send me a letter because a light won't flicker right & NO 

				SWEARING)



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What is in this beast!!



	8	Players (not recommended considering the size of the level)

	6 	Vulcan ammos

	3 	Super lasers

	3	Smart missles

	2 	Afterburners

	2 	Red flags

	2	Blue flags

	2	Quad lasers

	2	Plasma cannon

	1	4x Flash missles

	1	4x Mercury missles

	1	4x Smart bombs

	1	4x Homing missles

	1	4x Proximity bombs

	1	Guass cannon

	1	Mega missle



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Version changes:



	1.00  Inital 'release'

	1.10  Added a few lights...changed some cube lighting so it is darker.

	0.90  Changed the name from 'Dragonfire' to 'War Zone'and some other things so I went

	      back to alpha-testing it.  Changed an earthshaker missle to a mega missle.

	1.00  After a little play testing (thanx guys) I changed a lot of minor things and added

	      a custom 'special thanx to' texture (I like that) and another E-Mail texture.

	      Enjoy



	P.S.  How I rate the versions is as follows:

		Version + .01:  Very small change, change in flickering lights, ect.

		Version + .1 : 	Slightly larger change, changing cube alignment, add a

					hallway, add/erase weapons & powerups, ect.

		Version + 1  :	very large change in level, adding a room, another exit (I

					don't know why), another reactor (I don't know why)

					a whole lot of adding/erasing weapons, ect.

		

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	* Copyright / protection *



	READ THIS CARFULLY (it might confuse you)



You may feel free to distribute this.  (what is it good for if you don't?)  BUT if you wish to

change this file or level in ANY way, you must E-mail me with your version of it, If I like it,

I'll send it around . . . If not, DO NOT EDIT IT!  Also, E-mail me if you want to know about new

levels I am making (if you bribe me enough, I'll give ya one).  But just remember that I am

sharing the E-mail server with my dad, so no swearing in the messages.  If ya didn't catch my

E-Mail address up on the top here is is again:  burne014@tc.umn.edu     Also, If you are confused

about this last section (I bet some of you are right now) E-mail me and I'll set ya straight.



P.S. although it seems fun to look at the level in DMB2 or Devil, it really takes the fun out of

the game if you know where all the secrets are (I sould know  ;-)





Written, processed, and checked by:

		BENJAMIN BURNES!!!! 

			a.k.a.  Hydra