M a y h e m   S t a t i o N
~~~~~~~~~~~~~~~~~~~~~~~~~~~
by Jay "idiOt" Hoeberechts
(v0.9b (beta))

Mayhem StatioN is a tiny, incredibly fast multiplayer level for Descent 2. I
kept the cube count low (the whole level only has 96 cubes!) and there is no
spot on the map that has less than 2 ways to get out. The only doors are for
the start locations, so this level never stops moving.

    Note: This level uses custom textures, so run it on D2 v1.2 if possible.
    Otherwise some areas may look funny.

Files:

   MAYHEM_B.HOG  (v0.9b level)
   MAYHEM_B.MN2  (mission file w/MNX extensions)
   MAYHEM_B.TXT  (yer lookin' at it)
   MAYHEM_B.REP  (level report)

Top down map of the level:

 4444444444444444
 44  22  1111  44
 44  22        44
 44  22  3333  44
 44  22  3333  44
 4444444444444444

 1: Armoury
 2: Central Corridor
 3: War Room
 4: Outer Rim Corridor

Some reccomended netgame settings:

   "Absolute Chaos"
      5-8 players
      Bright player ships (UNcheck the box!)
      Anarchy/Hoard (hoard makes for a generally faster-moving game)
      NOT invulnerable when you die & restart
      Nothing disabled

   "The Slick Dogfighter's"
      2-4 players
      Bright player ships (UNcheck the box!)
      Team/Flag/Hoard (team/flag reccomended)
      NOT invulnerable when you die & restart
      Earthshakers, smarts, homers, and guideds disabled

   "Chaos Light" (this one's the most fun)
      3-6 players
      Bright player ships (UNcheck the box!)
      Anarchy/Team/Flag/Hoard (team/flag/hoard reccomended)
      NOT invulnerable when you die & restart
      Earthshakers disabled

KNOWN PROBLEMS:
   > Various weapons sometimes vanish in multiplayer (never had the flags go,
     though)*
   > Autoleveling may go awry in the Armoury (but who uses autoleveling,
     anyway?!)
   > The level is a bit too dark
   > I forgot to optimize the back of the Outer Rim Corridor

   * If anyone could find what's causing this, PLEEEEAASE Email me and tell me
     what the hell it is!!!

   Keep in mind that this is a beta version, I have only tested it 2-player
   modem. Feel free to Email any bug reports to me.

COMMENTS/SUGGESTIONS: Email ppakvis@julian.uwo.ca (don't ask)

LEGAL STUFF:

This is the beta version. Please do not use it as a base for your levels - wait
for v1.0.

If you wish to *commercially* distribute this level (i.e. a CD of levels),
I require a copy of the product. Any non-commercial distribution (i.e. your
friend Moe's website) is permitted. For any distribution of any kind, this .txt
file must remain (unaltered) with the level.

I am not responsible for drives reformatting, peripherals blowing up, or any
other nasty things that may happen while playing this level.
