Author: Elliot Manning
Descent ][ Pilot Name: Mutant
E-mail address: emanning@airmail.net

------Inserted later-----------
	Preface.
		Don't build levels on the fly, kids, or this could happen
		to you. My first major levels. It, well, kind of sucks.
		There's also a long tunnel that cannot be reached until the
		core is blown. Hopefully, there won't be too much of a
		problem with items regerating there. Have fun.
-------------------------------

	This level to way too long to build. I pretty much built it on the
fly without sketches, drafting, etc. Yeah, I know. Pretty dumb. Anyway in
what sections I could I tried to be detailed. Things started out ok, but then
I began to run out of ideas. Still a good earthshaker level. And a good
dogfighting level. Some rooms look nice, some look basic.
	I put in a few cool, inovated ideas. Well, I though they were cool.
Eight invulnerabilities, 8 cloaks. Figure it out. Now onto the reactor. I
made it incredibly hard to destroy it by accident.*(See footnote to find out
how to destroy it. Hint: You NEED guided missles.) Next, we have a little warning system. You'll notice that
as the reactor becomes more vulnerable, walls will appear showing a yellow,
and red alert. Red means that the reactor is very vulnerable. Also some gates
covering the exit will disappear.+ Now onto the exit. Nah, I don't think I'll
tell you about the exit. Find out for yourself. MUHUHAHAHA!

	Here's a list of the items available:

		-8 Afterburners
			Don't you hate it when you can't find one of these?
			Now you're sure to get one. (Lag permitting for KALI
			players.)
		-4 Headlights
		-4 Energy to Shield Converters
		-8 Invulnerabilities
			Just based on my idea that everyone should have fun
			living through serveral shakers.
		-8 Cloaking Devices
			Sneeky fun for everyone!

		Primary Weapons:
		-2 Super Lasers
		-1 Quad Laser
		-1 Gauss Cannon
		-8 Vulcan Cannons
		-1 Spread Cannon
		-1 Plasma Cannon
		-1 Fusion Cannon
		-1 Helix Cannon
		-1 Phoenix Cannon
		-1 Omega Cannon

		Secondary Weapons:
		-24 Earthshakers
			Yes, that's right! Twenty four! Plenty of shakers
			for everyone! Now remember to share!
		-6 Smart Missles
		-16 Mercury Missles
		-16 Homing Missles
		-8 Flash Missles		
		-4 Smart Mines
			Don't abuse these, got it? The reason I didn't put so
			many of these is becuase some people just go nuts
			abusing these and make messes.
		-4 Proximity Bombs

		You will not find:
		Ammo Racks
		Megas
		Extra Concussion Missles

	You may distribute this level freely providing you do not charge for
it or alter any of the files at all whatsoever. Keep them in the same zip
file. Keep the file names the same, etc. You know what I mean. You may not
use any parts of this level to create, add to, etc. other levels. Again, you
know what I mean. If you wish to use this level in a software bundle(yeah
right) or something seek written permission by the author first(that's me).


*To blow the core first shoot a guided missle(see, I told you you'd need
them) through the fencing and make two rights. You have to blow a lock to
open the screen. Next fly through the secret door that you came through
already. You'll hear a door open. Fly over past where the screen was and
you'll notice a door opened in the ceiling revealing a lock. Blow the lock
before the door closes. The wall in front of you will disappear revealing a
narrow shaft with a door on the other side. You can't pass throught the shaft
and the door is locked. Now go back and fly through the secret door, come
back quickly to this spot. The door will be opened revealing the reactor. Now
you will be able to blow it up. That is, if you can do it before the door
closes. If so just fly back through the secret door to open it again.

+When you blow the first lock yellow walls will be visible in selected rooms
and the fencing in front of the exit with disappear. When you blow the second
lock red walls will be visible in those same areas and the grate in front of
the exit will disappear.