Nathrazin Colony

Designed by: 	Bruce Bawcom, Feb. 3, 1997
		Bruce_Bawcom@ccm.rr.intel.com

RL2 Rev:	6 (no blinking lights or hoard mode, yet)
Type:		Single, Anarchy, Coop
Multi-Player:	4 for Coop, Up to 8 for Anarchy (6 or more
		recommended for non-robo-anarchy)

This level is the first one I have built for distribution. Being
generally very ambitious in new interests, this mission has
become very large. It is too large, in fact, for straight anarchy
for less that 4 players... they may never meet or at best meet
seldomly. For any other listed mode of play, this mission should
prove challenging.

In multiplayer modes, certain walls are triggered by the entrance
of every player (except for the first to enter the game) to
disappear which changes the game configuration to enhance the
multiplayer modes.

For any comments, bug reports, or ideas about this mission, please
send to the e-mail listed above.

Single Player Strategy:
=======================
Just Keep Moving!

Multiplayer Strategy:
=====================
Play single player first, learn the layout.
In multiplayer, set up markers in strategic places and anticipate...
head'em off at the pass.

Boring, Layman Worded Legal Stuff
=================================
In unzipping the compressed file containing this text file, you are
bound by the following terms:

You may distribute this add-on Descent II mission freely, but may not
take money in return for it. You may not alter this mission and
distribute it under the same mission name. Any use of portions of this
mission in design of another mission under a different name requires
you to contact the designer, obtain permission, and credit the designer
of this level with the design of the relevant portion of the new
mission.
