				 SpeedFlag2
			    Created by: FractalD
		  of the EDGERunners Descent Players Guild

Single-Player: Yes (well, without enemies)
Co-Op: What's that?
Anarchy: Yes
Team/Flag: Yes (Hence the name)

Editor Used: Devil v2.1h
Create Time: Approx. 7 hours
Base Level: None

Notes: This level is fairly large in layout at least, and is designed for
       (as the name implies) fast games of capture-the-flag. The entire level
       is designed to promote speed as much as possible. Most of the hallways
       are wide for some maneuverability, except where they split off. I
       haven't tested this level with more than 4 people as this is written,
       so I'm not sure how the balance is for weapons. If you find that there
       are too many or not enough of certain weapons let me know. There is
       only one vulcan cannon and no guass cannons in this level (to the
       annoyance of some) to promote high speed plasma/laser duels which I
       personally find much more fun.

Thanks: Thanks to all the EDGERunners, particularily Arloe and Grifter who
	do most of the organizational work of the guild. Thanks to Parallax
	and Interplay for a great game and thanks to the Parallax team for
	the level Descent II Stadium, to Luke Schneider for PTMC Park, and
	to all the members of the Pyro Pilots Guild for kicking my butt again
	and again. :) 

Reaching me: My name's David Bartel
	     WWW: www.mts.net/~abartel/descent.htm
	     email: nwu591@freenet.mb.ca
	     
	     EDGE Runners Guild
	     WWW: www.mts.net/~eefc/
	     email: grifter@loewen.com

* Copyright / Permissions *

You MAY NOT modify this level in anyway without the consent of me, the
creator. You MAY NOT distribute this level for profit via electronic
format (BBS, Diskette, CD, etc) for commercial purposes without my
expressed written consent.

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.
