                       ͻ
                        DESCENT LEVEL AUTHORIZATION INFORMATION 
                       ͼ

Title                   : SUPER-COMBAT Fx by Dr Hack Version 1.1  
Updated                 : 9/23/96 Any levels compiled with Devil 2.1a
                          Will NOT work with the 1.1 Patch. This Level
                          was recompiled with Devil 2.1h 
Filename(s)             : COMBTfx.RDL, S2COMBfx.RDL, S3COMBfx.RDL,
                          S4COMBfx.RDL, S5COMBfx.RDL, SCOMBTfx.HOG,
                          SCOMBAT!.MSN, SCOMBAT!.TXT
Author                  : Darrell Ellzey
Email Address           : dde@icanect.net
Author Info             : First started creating Descent levels in April, 1996. 
                          Fifth level ever created by author. 5/9/96

Level(s) Description    : A replacement for the first through fifth levels
                          of Descent. Excellent for Deathmatch, Co-op, or 
                          Single player. This level is supposed to be an 
                          infested trading mine facility. This level is 
                          designed for MULTI PLAYER NET GAMES.

                          ALL LEVELS ARE IDENTICLE EXCEPT:

                          Level One = Omega and Guided Missiles
                          Level Two = Gauss and Merc. Missiles
                          Level Three = Phoenix and Smart Missiles
                          Level Four = Helix and Smart/Prox Mines
                          Level Five = EarthShakers, Megas And Shields
                         
Batch file to start     : None, this is set up as a Descent mission.
                   
Machine Requirement     : Currently I have an Intel Pentium P6 Pro 200 mhz,
                          with 128 meg of Parity ram on an Intel Aurora Mother
                          Board and a Number Nine 128 Pro vidio card with 8
                          megs ram on board. This level should run well on
                          any Pentium or better machine. I also use a
                          Programable Thrustmaster F-16 FLCS Joystick with a
                          F-16 TQS Programable Throttle and Rudder system.
                          Monitor is an NEC MultiSync XP21.

Hints                    : 1. The Level is divided into FOUR Quadrants
                           2. Each Quadrant is separated by it OWN
                              FORCEFIELD WALL
                           3. All the Switches to Deactivate your
                              Forcefields are located in your Quadrant
                           4. The Other Quadrants have the same
                              FORCEFIELD & Switches
                           5. It is possible to deactivate ALL the
                              Forcefields with JUST THE FLARE.

Level Faq                : Super Combat!: This level was made using the
                           level Combat!! as a base. The Level consists
                           of 5 levels each with a different set of weapons
                           combinations. The Layout of each level is
                           identical. The 1st level is identical to Combat!!
                           The other 4 levels range from smart mines and
                           proximity mines only to Level #5 which is Mega
                           and Earthshakers. You can play the level through
                           from the beginning or start a specific level by
                           choosing a level number in the descent start up
                           menu. 


                       
                       ͻ
                        PLAY INFORMATION 
                       ͼ

Level Replacement #     : Level 1 Through Level 5
Single Player           : Yes
Network Play            : Yes
Capture Flag            : No
Co-op Play              : Yes 
New Sounds              : No
New Graphics            : No
New Music               : No

                       ͻ
                        CONSTRUCTION INFORMATION 
                       ͼ


Base                    : COMBAT!! by Dr Hack
Editor used             : Devil 2.1a
Known Bugs              : NONE (but if you find any, please e-mail me!)


                       ͻ
                        COPYWRITE / DISTRIBUTION INFORMATION 
                       ͼ

Authors may NOT use this level as a base to build additional levels.  

Authors may NOT use ANY PART OF this level as a base for ANY macros.

You MAY distribute this (these) files [level(s)], provided you include this file, 
with no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include all files 
intact AND supply me a final release copy (if on Diskette or CD).

                       ͻ
                        WHERE TO FIND THIS (THESE) DESCENT LEVEL(S) 
                       ͼ
                                     Dr_Hack's Level #5


WEB sites: http://www/koolbear.com  
           http://web.wt.net/~koolbear/
           http://www.gamersinn.ort/levels/descent2.html
           http://www.gamexpress.com/levels/descent2.html
           http://www.PotterMan.com

FTP sites: ftp://ftp.gamersinn.org/pub/levels/descent2
           ftp://ftp.gamexpress.com/pub/levels/descent2
           ftp://ftp.PooterMan.com/descent2/levels/

BBS numbers: None Yet

Please E-mail me if you wish to carry this level at your FTP site or BBS.

Special Thanks to Michael Sullivan < koolbear@wt.net > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Ken Robertson < seadawg@gamersinn.org > for offering to
carry my Descent2 levels at his web site.

Special Thanks to Todd Potter < pottert@PooterMan.com > for offering to
carry my Descent2 levels at his web site.

Good luck! and HAVE FUN!

Darrell aka DR_HACK


