level name: Sewer Rats
    author: Dietfrid Mali
    e-mail: dietfrid.mali@ptv.de
      type: normal, anarchy, robo anarchy, flag, hoard
    editor: DMB2
      date: 05 aug 97
   version: 1.0
   changes:
      None so far.


Description
===========

I built Sewer Rats after having a vision of dimly lit, twisted tunnels with
lots of interconnections - a level you would never quite know where you actually
were. First I thought of it as a colon, but later on the resemblance to a sewerage
became more and more obvious, so that's how this level came to its name. It
consists of a large, interconnected tunnel system built around four entrances to
my pseudo sphere (the other two doors lead to the reactor and the exit). The
level's only energy center is found in the sphere. The two goals are contained
in two of Sewer Rats numerous tunnels. In the sphere, you will find enough room
for dog fighting, and in the sewerage you can hunt down or trap your enemies
(they will probably try to do the same to you). Try to fly through the grates
in the tunnel walls as well.


Weapons
=======

Since you can prohibit any power up from multi player games, I added lots of
(almost) everything to the level.  Since I think that some weapons are rather
boring, you will NOT find every weapon in this level. (Just my opinion. But
who would want concussion missiles if he can have mercuries - at least not
me. ;-)) I recommend to play this level without Gauss Cannons since this will
force you to return to the central sphere from time to time to recharge your
ship's energy banks. If you want to use Gauss Cannons, they will however be
available to you.


Known Problems
==============

Sometimes, some walls might not be displayed at certain angles of view. This is
particularly ugly with the fuel sphere and also happens with the grated corridors
at The Box's ceiling. I tried everything to fix the fuel sphere, but to no avail.
You can't shoot or fly through such textures though. Probably this is a
problem of Descent's graphics engine (too many optimizations). I think one
can live with that. You will hardly notice most of these effects when in 
play anyway.


So far. The following section is because this level is for everybody's fun
and not for somebody to make money with my work. Don't take it personal.



Software Use Limitations and Limited License
============================================

This special add-on level for Descent (the "Software") is intended solely for 
your personal noncommercial home entertainment use. You may not decompile, 
reverse engineer, or disassemble the Software, except as permitted by law. 
Dietfrid Mali (the "Author") retains all rights and title in the Software 
including all intellectual property rights embodied therein and derivatives
thereof.

The Software, including, without limitation, derivative works, may not be
copied (except as provided below), resold, rented, leased, distributed
(electronically or otherwise), used on a pay-per-play, coin-op, or other 
for-charge basis, or for any commercial purpose.  You may make copies of the 
Software for your personal noncommercial home entertainment use and to give
to friends and acquaintances on a no cost noncommercial basis.  This limited
right to copy the Software expressly excludes any copying or distribution of
the Software on a commercial basis, including, without limitation, bundling
the product with any other product or service and any give away of the
Software in connection with another product or service.  Any permissions
granted herein are provided on a temporary basis and can be withdrawn by
the Author at any time.  All rights not expressly granted are reserved.

Dietfrid Mali
