
This level is part of the Descent I and II Mission Builder Contest.
Visit the Interplay web site at http://www.interplay.com for more
levels and info on this and other contests.

Feel free to send comments to the author.


106734.2233@compuserve.com

Level Name:
Exquisite Sin

Description:

A mathematician can be described as "somebody who sees
an opportunity for doing mathematics where others might
not".

I originally designed a considerably more complex and
beautiful space, unaware to the fact that Descent can
only handle a maximum of 900 hexahedra :(
I have actually used 208 walls - Devil informs me that
Descent can only handle up to 175, but there seems to
be little problem as far as I can tell (with DII v1.2).
The only problem I *have* found is with the torus;
I originally thought the bug was with twisted walls,
but the torus has none "? Shame, really...

BTW, the walls to the corridors leading from the 3-4-5-4
in the centre to the torus are missile proof :)

*** note:
It is designed only for "anarchy" play, although sin.mn2
defines it as "normal", so you can have a look without
having to alter anything.

*** note:
You can't play this level on "capture the flag" mode :(

Anywhos, have fun - that's the intention!




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