

                     Welcome to Stadium III



The theme continues! This time we find ourselves ringside for a taste of

D2 Wrestlemania! Say what?? ok call it a boxing ring, either way, the 

rules are the same... 



There are none!!



Some things to note:



As you enter the ring, fly down towards the center of the canvas. This will

trigger the cage walls to appear.



Once they're on, you and anyone unlucky enough to be caught inside with you 

will find a new meaning to the word INTENSE. There are several ways to 

turn it off but I'll leave that up to you to discover. However you can only

switch it on from inside the ring.



There are several "fly through" triggers so experiment, and rest assured,

there is more than meets the eye.



Also included is a new midi song. I was saving this for the Stadium Pro series,

but what the heck, enjoy! (all eight minutes of it) 



Also, the framerate should be better than either of the previous 2 stadium

levels. I made a concious effort to please everyone, and multiplayer 

testing included CPU's from P90's through P200's.



Coming next will be a three level mission containg pro versions of all 

three stadium levels. New custom textures and improved framerate will be 

my main concern. In any case don't look for these to come out any time soon,

perhaps by Jan/Feb... then again maybe two weeks :)



Special Thanks to Mike "Volition" Kulas, Peter "OverKill" Han and Joe "Karash" Brown

for helping me playtest. (And beating me senseless!!) 



To use Stadium3, copy/extract the files Stadium3.MN2 and Stadium3.HOG into

the MISSIONS subdirectory of your Descent II directory.  "Stadium III" will 

now show up as an option when you start a netgame in Descent II.  Note that

everyone joining in your game also needs to have Stadium3 installed in

his/her MISSIONS directory.



Regards



Daniel J. Wentz

Midi Musician

Game/Sound Designer

Parallax Software Corp - Volition Inc



The enclosed add-on level for Descent II is Copyright (c) 1996 

Parallax Software Corporation.  Descent is a trademark of Interplay

Productions.  Stadium is a trademark of Parallax Software Corporation.



                 SOFTWARE LIMITATIONS AND LIMITED LICENSE



The Descent II Stadium Levels (the "Software") are intended solely for

your personal noncommercial home entertainment use. You may not decompile,

reverse engineer, or disassemble the Software, except as permitted by law.

Interplay Productions and Parallax Software Corporation retain all rights

and title in the Software including all intellectual property rights

embodied therein and derivatives thereof. The Software, including, without

limitation, all code, data structures, characters, images, sounds, text,

screens, game play, derivative works and all other elements of the

Software may not be copied (except as provided below), resold, rented,

leased, distributed (electronically or otherwise), used on pay-per-play,

coin-op or other for-charge basis, or for any commercial purpose. You may

make copies of the Software for your personal noncommercial home

entertainment use and to give to friends and aquaintances on a no cost

noncommercial basis. This limited right to copy the Software expressly

excludes any copying or distribution of the Software on a commercial

basis, including, without limitation, bundling the product with any other

product or service and any give away of the Software in connection with

another product or service. Any permissions granted herein are provided on

a temporary basis and can be withdrawn by Interplay Productions or 

Parallax Software Corporation at any time. All rights not expressly

granted are reserved. 



