                                Thunder Hall 2
                                     by
                        Michael "Powerhouse" McKinney Jr
                                mpmjr@nbn.net

   I created this level to improve on the original Thunder Hall. There are
more ways to get out of an area. This is a fast moving level that has a
"able to get out of anywhere" feel to it. I also added special lighting
effects for three key areas. This gives an interesting "look" to the game.
There are also no mines in the level. So ambushing will have to be earned!!
The level also features a HUGE hall for a good dogfight. This level is not
for lamers!!! This is a great level for Anarchy with plenty of room!!

                                HAVE FUN!!!!!

This level was created using Devil version 2.2n, taking 18 hours.
Thanks to the makers of such a great mission builder!!

This level may NOT be used as a base for other levels unless permission
is obtained from the author.

				HTTP://USERS.NBN.NET/~MPMJR