===========================================================================
Title                   : Toscana 2
Date Finished           : 9/14/97
Author                  : Brian Kiser
E-mail Address          : wb_renfield@geocities.com (check the below web 
			  page to ensure that you have my current address.)
Homepage                : http://www.geocities.com/TimesSquare/Realm/1612/
Callsign                : Renfield   and   Resik


Original Description    : (Description edited to maintain truth about level) 
			  My first attempt at a Minerva style mine, 
			  this is my second level.  About the same size, as 
			  Minerva I think, but seems smaller.  Also, 
			  no Megas, cloaks, or invulns. I don't like 
			  them, and neither does Pooterman.  
			  
			  
			  

D2 Toscana Description  : (Description Edited to maintain truth about level)
			  This is Toscana in Descent II format.  I changed 
			  a few textures so everything looks right.  It's not
			  exactly how I would like it to be, but its just as
			  playable as the Descent I version.  I added some of
			  D2's weapons (no Megas, or smartmines  [See below
			  note about Earthshakers]) but all other weapons are 
			  there.  Hope you enjoy it!

Current Description     : Well, this is my latest version of Toscana.  I have
			  taken advantage of the latest features (such as 
			  blinking lights and customized robots), and made it 
			  compatable with flag and hoard modes.  You can also 
			  play coop, where its you and your friends vs. 
			  ThiefBots!  Play this on Anarchy for best results.  
			  Also, I have NEVER played hoard mode.  The reason 
			  for this is that Hoard games are very rare on Kahn 
			  for some reason, and because of Descent2's requiring 
			  the CD to be in the drive, I have been unable to get 
			  a Null-modem connect between my two computers, 
			  because my other computer's CD drive died :( .  
			  BTW, don't worry about the ThiefBots running out ;)


		 
		 
		 *** N O T E  A B O U T  E A R T H S H A K E R ***
I DID include ONE EARTHSHAKER.  I HATE EARTHSHAKERS!!!!  However, I recommend                          
that you leave them enabled in this level, because its HIDDEN BEHIND THE EXIT 
DOOR, and WONT COME INTO PLAY until after the reactor's blown, then 1 person 
will have an opportunity to get 1 last kill.  However, on anarchy, you only
have 20 seconds to get to the exit before meltdown (this is just barely
enough time (I usualy make it with 1 sec to spare, or even a few times where
the screen started to fade to white!) so you don't really have alot of time
to get kills after blowing the reactor (especialy if you're the one that
blew it!) I thought that this was the best way to include earthshakers.  
If you don't like this idea, just disable Earthshakers.  Problem solved!



Mission Objective       : Kill, but don't get dead  (duh)
			
===========================================================================

Level #                 : 1
Single Player           : Yes (there ARE ThiefBots, and they're pretty smart)
Co-Op                   : Yes (same as Single player)
Anarchy                 : Yes
Flag                    : Yes
Hoard                   : Yes (see above note in "Current Description")

Note about scoring      : When playing any type of game with the robots
			  enabled, each kill gives you 100 points.  This
			  helps you to keep track of Robot kills in Single,
			  and coop games.  (just take off the last 2 zeros
			  from your score  eg.  2100 points = 21 kills)


* Construction *

Base                    : New level from scratch
Build Time              : 24 or so (I'm just learning for cryin' out loud:)
Editor(s) used          : Devil 1.22g for level design, DMB2 1.6 for lighting
Known Bugs              : I still can't figure out how to align textures in 
			  DMB2, and when I was finishing up the lighting, I
			  accidentaly messed up on of the textures.  If I
			  would have tried to re-align the texture in Devil
			  (a much better editor anyway in my opinion), I would
			  have lost all lighting effects, and my custom 
			  robots.  But, don't fret... this level is dark
			  enough (especialy when a few lights get blown out)
			  that you can't really see texture errors anyway.
			  (If you can, you're not paying enough attention to
			  the battle!!! ;)
			

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels ON ONE CONDITION:  Send me an email saying that you
modified my level, and what you've named it.  I would like
to see what you did with it!  (and hey, give me credit, eh?)


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.



That is all, Material Defender.  

			
			-=Good luck and good Hunting=-
