                                    Vesta

                                      by

                                     Spaz



     This level follows the same idea as most of my other levels, in that it

contains no accessable megas, invuls, or cloaks. I also designed it to run 

VERY smoothly on KALI. When I design my levels I will not release them unless 

they run very quick, no slow frame rates or "chunkiness". I presently own a

Pentium 90 with an ATI Mach 64 PCI Video Card. If the levels do not run, with

detail settings on Highest, smoothly then I will not release them. I design

all my levels for multi-player play only. This one is slightly larger than 

Tribute, but is smaller than Corcyra. I have been told that Division, my 

first level, was my best. Well, consider this a kind of Division Part II.

I started with the same idea, but took it another direction. Plus, the DMB 

editor I am using to create my levels has had some new features implemented

since my creation of Division. I try to be as creative as possible with 

lighting effects, and truly spend about 90% of my time thinking of fun layouts 

for multi-players games. I thought of this idea of a reactor room while  

trying to apply a sort of "Temple of Vesta" feel to the level. Due to the

amount of blocks used in the reactor room I reached my maximum amount of

acceptable chunkiness...the room still moves very quickly, but it is the 

chunkiest room you will ever see me put out. I hope you have fun with the 

level. I spend a lot of time with my best friend Argon*Paladin looking for a 

good flow to all my levels....so thank him as much as me for these levels...

he is half to thank. 

                           HAVE FUN!!!!!!!!!!!!!!!!

                                I love Jennifer

                                                            Spaz

