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Title                   : Arakian 2: Delta Quadrant					
Date Finished           : 2/18/98
Author                  : L. E. Lopez-Radlick
E-mail Address          : LopezRadlick@compuserve
Description             : It's a large level with plenty of room, secret corridors 
                          and traps.
Stats:
	>Cubes          : 839
        >Vertices       : 2812
	>Walls          : 198
	>Objects        : 127
        >Robots         : 56
        >Powerups       : 55
	>Players        : 8+3 coop 
	>Textures       : 144

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Levels #                : 1
Single Player           : Yes 
Co-Op                   : Yes
Anarchy                 : no

============================== Construction =====================================

Build Time              : I haven't a clue. It was way longer than anticipated.
Editor used             : DMB2 v2.6, DTX2
Known Bugs              : none that I'm aware

=================================Credits=========================================

 My thanks to Karl T. Zickler "Scorch" for the inspiration and moral support 
 when my level crashed. Also thanks to Sean Miller "BladeMaster" for additional
 ideas and texture. You can download his levels and other fine levels from Karl's
 web site WWW.geocities.com/TimesSquare/Arcade/5777,the address is case sensitve.
 
============================ Copyright / Permissions ============================

 You may use this level (or parts of it) to build your own level. But you have to  
 e-mail me first! And in the text file that's included with your level you have 
 to mention me and my Level. Feel free to send me any comments about the level. 
 Please give this level to anyone who is interested by any means posible. Enjoy!

================================= Scenario ====================================== 

 The mine is rapidly being converted into a massive robot manufacturing 
 facility. PTMC has secretly managed to convert a robot making station into
 a teleporter. This will be your point of entry into the mine, be careful
 we've had to leave the robot maker operational so as not to draw attention 
 to it. You are to rescue the last four technicians still being held prisoners
 there. They where able to stock weapons throughout the mine and erect a few 
 strategically placed signs before being  capteured, look for them. We also have
 information, according to rescued workers from an earlier attempt, that the mine 
 has some secret corridors. Once you have rescued everyone you are to destroy the
 reactor that's powering  the facility. Be carefull, Borlon is highly volatile
 and unstable in it's raw form. The resulting explosion should be visible all the 
 way to the Orion Belt. You will have approximately 30 to 40 second to exit the
 mine safely. Good luck Material Defender! Dravis out.
 
