Title:          Battleship Phoenix 1.0
Author:         John M. Aldrich (aka Fighteer I)
Email:          fighteer@cs.com
Web:            http://www.cs.com/fighteer

Editor:         Descent Mission Builder II
Build time:     About two weeks, off and on

Descent I:      No
Descent II 1.0: Yes (lights will not blink)
Descent II 1.1: Yes (modified robots/textures will not work)
Descent II 1.2: Yes!

Single-player:  Yes (recommended)
Cooperative:    Yes
Anarchy:        Yes
Flag/Hoard:     Yes

# of players:   4-8 (not tested)

Known bugs:     DMB2 seems to have problems with lighting calculations
		in large levels.  Some of the blinking lights I put in
		near the end don't work at all, and the texture lighting
		looks odd.  I've tried to touch it up as much as possible.

Description:

	This is the first full version of my Battleship Phoenix mission,
which is intended as an example of some of the more esoteric level design
techniques available to DMB2 users.  As always, any comments are welcome.

	The scenario: You are stuck in a PTMC starship that has been
attacked by infected alien robots.  You must man your Pyro GX and clear the 
intruders from the ship before it reaches an inhabited world.  There's just
one catch - the only way out is the four escape pods on opposite sides of
the ship.  Only one player can use each escape pod, so once the main reactor
is blown, it's a race to see who gets out... and who is trapped in an
exploding starship!

	If you like the concepts I have used, please email me or post on
alt.games.descent.  If you think something could be improved, I also welcome
your suggestions.

	Thanks!


Copyright/License:

	This mission is a full production version, and as such may NOT be
modified or re-released in any form without my express permission.  The
concepts, however, are yours to play with.  :)


Level Design Data:

	I put a little bit of everything in here.  If you don't like any of
these weapons or powerups, just disable them!

				- Design -
835 cubes       243 walls        33 triggers      8 players       3 hostages
 93 lights      225 objects       3 keys          3 co-op         2 flags

				- Powerups -
15 energy       17 shields       3 quad lasers   5 afterburners  4 headlights
 1 full map      2 ES converters 2 ammo racks    1 cloak         1 invuln

				- Weapons -
10 lasers        3 Vulcan        2 Spreadfire    3 Plasma        2 Fusion
 6 super lasers  3 Gauss         1 Helix         2 Phoenix       2 Omega
 2 Conc. x4      5 Homing x4     8 Prox. bombs   4 Smart         4 Mega
 5 Flash x4      3 Guided x4     3 Smart mines   5 Mercury x4    4 Shaker

				- Robots -
 1 Boarshead     2 BPER*         7 Bulk Destr.   2 Class 1 Drl.  4 Diamond Cl.
 4 Cloaked D.C.  2 E-Bandit      1 Evil Twin*    2 Fox Attack    2 Gr. Spider
 1 Ice Spider    6 IT Droid      2 Lou Guard     1 Mini Boss*    5+ Omega
 ? Omega Clone*  5 Omega Guppy*  3 P.I.G.        2 Red Fatty Jr. 4 Seeker*
 2 Sidearm       2 Smelter       2 Split Pod*    1 TRN Racer     1 Guide Bot

	* Modified using DMB2 Robot Editor.
