Mission Designer: Kam Sheffield	
Mission Name: The Circa Outposts
Mission Type: Anarchy, Flag, 
Time: 1 Month	
Editors: Devil 22L, DMB2 V26, Yahoma, Dtx 2
Mission Type: Anarchy, Capture the Flag, Hoard. 
(Solo if you just want to fly around and pick up things)

Level 1: Circa Outpost 1: Contact  I originally got the 
concept for this level after I played Circle of Death or 
COD for Descent1.  I designed this paritcular level a bit big 
for what I was shooting for.  I wanted a level with
alot of fighting and action.  This level acomplishes this
pretty much.  

Level 2: Circa Outpost 2: Celestal.  This level is alot
smaller than the first.  But it's a blast in capture the
flag mode.  The scores get up there after a while.  If your
just playing normal anarchy there's also alot of fighting
going on.

Level 3: Circa Outpost 3: Rip Falls.  This level is really
cool.  With all of water falls it can get confusing.  
Try staying in the  big room most of the time.  Unless you
know that you can beat the tar out of them.  This is 
another great capture the flag level.

Level 4: Circa Outpost 4: Turbulance. This level is a bigger 
one.  I started this level after the first one.  You probably
noticed that some of the texturs in the hall don't line
up.  That's because I was using three cubes so that I
could have pillars at those top partes.  It's so big I
added 2 flag centers and 4 or so energy centers.

Level 5: Circa Outpost 5: Fatality. This is another big level.
If you've played Aqua Power Generation,  One of my single
player levels.  You probably notice the fisrt room from it.
I thought that room might be good in Anarchy so I put it
in.  The lower room involves the limitation in the Descent
engine.  Sometime you'll see the wall dissapear or something
that's just because of the constuction.  It's not your 
game.  It's supposed to do that so that it will play faster.

Please send your comments to: Sheffhorn@msn.com
Web Site: 
 http://www.geocities.com/SiliconValley/Foothills/1061/