Title                : The Crucible
Date Finished        : 10-28-97
Modified             : 10-27-97
Author               : Andrew Morse (aka Valiant)
E-mail Address       : amorse@cyberhighway.net 
Description          : This is my latest anarchy level. I thought I'd try 
                     : using some quake textures to add interest to this 
                     : level. This is larger than Biohazard, thus is best
                     : used for 4 player anarchy or flag/hoard. Enjoy!
Files                : crucible.hog, crucible.mn2, crucible.txt
==========================================================================
 * Construction *

Build Time              : At least 30 hours for this one. I spent quite a bit
                        : of time extracting and experimenting with textures.

Editor(s) used          : Devil 2.2l, Dtx2, Hoggle
                
Known Bugs              : Some clipping around reactor.
Modifications		: Changed weapons balance so no pilot can collect all primaries.
Credits                 : This level is dedicated to the PPG.
                        : http://www.ppg.org  

                        : The usual platitudes and gratitudes ;)
                        : Special thanks to anyone who helped in level testing
                        : and anyone else who contributed their suggestions. 
                        : Hope you enjoy the results!  ;)

* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels. If you like something and would like a macro...mail me!

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact and as long as there's no charge.   

Level Design-------------------------------------------------------------------
 Internal Name:          VALIANT'S CRUCIBLE 
 Number of Cubes:        390 
 Number of Walls:        139 
 Number of Things:        86 

LScripts-----------------------------------------------------------------------
 Capture the Flag:       Yes 
 Team-Anarchy:           Yes 
 Hoard:                  Yes 
 Team Hoard:             Yes 
 Anarchy:                Yes 
 Single Player:           No 
 Cooperative Play:        No 
 Robo-Anarchy:            No 
 8 Players:              Yes 
 DNetwork Req.:          Yes 
 DSes0397:               Yes 

Stationary PowerUps------------------------------------------------------------
 Vulcan Ammos:            18 
 Energy Boosts:            . 
 Shield Boosts:            5 
 Cloaking Devices:         1 
 Invulnerabilitys:         . 
 Extra Lifes:              . 

 Laser Upgrades:           . 
 Super Lasers:             8 
 Quad Lasers:              8 
 Vulcan Cannons:           2 
 Gauss Cannons:            2 
 Spreadfire Cannons:       2 
 Helix Cannons:            1 
 Plasma Cannons:           2 
 Phoenix Cannons:          . 
 Fusion Cannons:           1 
 Omega Cannons:            1 

 Concussion Missiles:      . 
 Flash Missiles:           4  (1x4) 
 Homing Missiles:         12  (3x4) 
 Guided Missiles:          4  (1x4) 
 Smart Missiles:           2 
 Mercury Missiles:        12  (3x4) 
 Mega Missiles:            2 
 Earthshaker Missiles:     . 

 Proximity Bombs:          4  (1x4) 
 Smart Mines:              4  (1x4) 

 Full Maps:                . 
 E.-S. Converters:         . 
 Ammo Racks:               1 
 Afterburners:             8 
 Headlights:               . 
 Reactor:                 R6 Descent 2 System 6 Reactor 
 Exit:                   Yes 
 Robots:                   0 
 Producers:                2 
 Energy Stations:          5 

Walls--------------------------------------------------------------------------
 Normal Doors:            18 
 Blow Doors:               0 
 Illusion Walls:          29 
 Pure Switches:            0 
 Massive Walls:           21 
 Switches to Shoot:        1 

Normal Doors (every side of a door is counted seperatly!)----------------------
 Locked but stays open:    2 
 Locked and close again:   0 
 Open at the end:          1 


This report was created using the Descent Manager V1.0 beta 06f



