Cubey I v1.0
By:  The Man
aka Russ in life or Grendel_ in kali

The design goal of this level was specifically to disorient people in need
of a strong sense of "up" and "down."  It seems to work for a while, but I
got used to it very quickly.  Then I got some friends, and it seems to
handle really well in multiplayer.  I adjusted the weapons a little bit,
you should always be able to find at least level 6 quad (one of my favorite
weapons, I might add) to take on those that would horde the big guns.  Flag
play is execellent, the triggers to the force fields are not meant to be
hidden, but to make it more of a challenge to run the goal in.  It's also
to catch other players in the flag goal.
There is a weapon buildup problem with games where people join and leave,
but what can you do?

How to find me:
drr@pobox.com should work, also
you might catch me on the -> Descent <-
server on kali as Grendel_ in the chat room
and The_Man in descent.
ICQ UIN: 2980417
