> c u r v e s 1 < curtis sorenson 07-28-00 last revision: 10-06-00 The general layout of this level stems from Minerva3. In addition to an overall color change, the following features have been added: o Added armored "birthing pods" to protect newly spawned pyros. The eight pods cannot be infiltrated by mature pyros. Lasers, gauss fire, bomb shrapnel and other destructive elements cannot penetrate the protective enclosures. The employment of this strategy will hopefully eliminate the common (...and senseless...) cry, "don't mine the starts!" Before exiting your shielded shell, take Mom's advice and, "look both ways before crossing the street". o Expanded and rerouted some corridors o Added two spheres o Removed the omega cannon o Added two hidden rooms o Duplicated Red and Blue flag goals (there are now two of each) o Modified the overall architectural appearance of the mine, while maintaining the time-proven Minerva3 layout o Added one robot maker o Added water elements Have fun. _______________________________ r e v i s i o n h i s t o r y _______________________________ 10-06-00 Adjusted object lighting to 100% 07-29-00 Made some lights unbreakable Corrected some textures' (mis)alignments Changed the single Invulnerability to Smart Missile Added a tunnel connecting the two spheres Adjusted some corner lighting