Name: DogFighter "P" (FOR PLASMA CANNON) Author: Neil "Zig" Zeigler Date finished: July, 1997 Editor: Descent Mission Builder 2 Email: nmzig@flash.net Play modes: Anarchy, Great for picking dogfights, don't worry about getting struck by an annonymous missile. Excellent for one on one dog fighting. Team, Perfect for teams. Flag, Great for Flag, Make the even numbered players blue and the odd numbered players red. Single Player, A good little target practice. Description: One very big room. All players get equal weapons. No random distribution of weapons. No big power-ups. Bugs: None Known. Time: It took Weeks to make this thing! It is my first and possibly last series of levels. Comments: (See Meta-Physics) This level is large but runs smooth. It CAN lag more than most, though, because of the number of laser shots floating around at any given moment in this huge room. Players should take this into account when choosing options at the start. If you have suggestions, send them. Special Thanks: First I'd like to thank Interplay and Parallax. Also the folks at Kali. Certainly I'd like to thank KoolBear and also Pooterman for sponsoring their great websites. Also thanks to the Descent Rangers for hosting a club with intelligent and civil players. (Not that they are the only ones but many players can be very juvenile.) Meta-Physics: Let's face it. Since the mid 1980's the modern warplane has become little more than a vehicle for carrying missiles. Even in the 1970's the USA had the ability to destroy other nations at just the touch of a button using missiles that were more accurate than D2's guided missiles and more powerful than the earth-shakers. It is not surprising, then, that when playing D2 the most successful players use just a few skills. 1: Knowing the mine like the back of your hand and knowing where the big power-ups will appear. (If you have logged any time on Kali then you probably realize that the power-ups really do not appear at random but with regularity in the same spots.) 2: Laying smart mines in some key areas and 3: Standing back and lobbing those big missiles. The best strategy, whether in real life, or single player, or multi player seems to be cowardly hiding and chucking the big ones. I wanted to design a mine that would bring the feel and action of an open- air dogfight to Descent. It would need to be large for the open-air feel, simple, making it difficult to hide and it would need to be symmetrical, giving each player the same opportunities and the same weapons. I thought such a mine would allow players to compete based on flying and shooting ability alone. It would be a sort of soccer field for Descent. Something I noticed event the first time I used Descent is that the game truly does give the player the most control over the most possible directions and axes of movement. It is truly a 3D game above and beyond Doom or Duke Nukem. Why then are most of the popular mines essentially 2 Dimensional? What I mean is that they tend to consist of tunnels which are long and wide. In order to appreciate the 3 dimensional qualities of Descent there should be as much movement up and down as there is side to side. You seldom see this. That is one reason I made Dogfitr as tall as it is wide as it is long. It is 900 meters from end to end to end to end to end to end. :-) Even though it is so large, it should be very smooth on most PC's. I had to get out the old trig book to make this one. Enjoy! -Zig People say I'm strange. Does it make me a stranger? My Best Friend was born in a manger! -DC TALK * Copyright / Permissions * You MAY distribute this level, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact. I am NOT responsible for any use or misuse of this level! Hey! I made this level for Y'all. (Registered Descent Players), therefore You may use this level to build upon, or as a macro, etc. as long as you tell everyone who made that big room (Neil Zeigler) and what it's name is. (DogFighter) OK? Please give all players EQUAL power-ups/weapons when you do. All comments and suggestions are welcome.--Message-Boundary-20038 Content-type: text/plain; charset=US-ASCII Content-disposition: inline Content-description: Attachment information. The following section of this message contains a file attachment prepared for transmission using the Internet MIME message format. If you are using Pegasus Mail, or any another MIME-compliant system, you should be able to save it or view it from within your mailer. If you cannot, please ask your system administrator for assistance. ---- File information ----------- File: dogfitrv.hog Date: 25 Jul 1997, 0:49 Size: 66378 bytes. Type: Unknown