Level Name   : Dragon Fortress II
Level Type   : One-Player; Anarchy; Co-op; Capture-the-Flag

Author       : Karl T. Zickler (Scorch)
My E-mail    : c714225@showme.missouri.edu
My Homepage  : http://mu.org/~karl

Date Finished: 11-20-1997
Build Tools  : DEVIL 2.1g
               Descent Mission Builder II
               HXMEdit 1.1
               DTX2
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Special thanks to Chris Kallaos and Mike Rosack for helping me beta-test
this level.
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NOTE: You MUST have Descent II version 1.2 or higher for this level to
      work correctly.

      Also, due to a bug in the Descent II automap, this level will crash
      if you try to view the automap after you've explored most of the
      level. I have yet to find a way around this bug. Just try to
      remember not to hit 'tab'. :-)
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The robotic forces of evil have invaded an ancient oriental palace and
captured some researchers who were in it at the time.  You must save the
researchers, find the reactor that the robots have constructed deep
beneath the castle, destroy it, and escape.

There are many secret areas and treasures for you to find in this castle,
but you can count on running into lots of hostile robots trying to get
their steel claws on them before you do.  Good Luck!

To those Pyro pilots who have completed the original Dragon Fortress:
I've added new construction and a few new surprises to this level, so keep
your eyes peeled.  Enjoy!!!

Standard Copyright/License Stuff:

You MAY use parts of this level to create macros or blocks, as long as
you notify me before a level using said macros and blocks is uploaded
into public domain.

You MAY distribute this level on any electronic media, provided that you 
include this file, with no modifications, and that profit is not made on
the distribution of this level.

You MAY use the .HXM file included in this .HOG file in another .HOG file,
provided you notify me before a .HOG file containing this .HXM file is
uploaded into public domain.
