Title: Dr. Moreau's Dungeon

Author: Cameron "Stryker" Fultz & Nicholas "Billie" Arnold

Emails (respectively): CMFultz@aol.com & WVA@ziplink.net

Editors Used: Descent Mission Builder 2.6, Paint Shop Pro 5.0, 

Date: 8-30-1998

How we did it: Dr. Moreau's Dungeon is the latest in the Dr. Moreau
Series that I was going to put on hold for D3 until I was persuaded
into beginning a new level using the theme of a dungeon by Nicholas
"Billie" Arnold.    Once I completed the lower sewer & dungeon area,
"Billie" wanted to work on the cubes for the castle above of which
he was able to do the four towers and some of the rooms that 
connect them before he ran out of time to continue.   From there I
completed the rest of the level, textures, briefing and objects.

Description: Dr. Moreau over the years has been a very allusive 
character.   In this episode, you will actually get a chance to 
meet Dr. Moreau face to face if you can.  Your standing PTMC mission
has been to capture the villian if possible and to destroy him
ONLY as a last resort.   Every time you face him, Dr. Moreau has
tinkered with the functions of many robots that you are already 
familiar with.   Dr. Moreau is always full of surprises and those
found in the dungeons and his castle are among some of his best.

 ---Level Info---

Single Player: yes
CO-OP: yes
FLAG: yes
ANARCHY & ROBO: yes 
Bugs: None

---Construction Info---

Build Time: Basically 90 hrs
Extra Credit: 

My wife and four kids who have put up with my obsession.


---Other---
You may distribute this level as long as every thing is INTACT and 
UNMODIFIED. You MAY copy any part of this level. As long as you E-mail
me and send me a copy.  All rights to the custom textures, logos and
story lines remain the exclusive property of Cameron "Stryker" Fultz



    