Internet Descent ][ Level Contest
	    by Descent'rs for Descent'rs
	  http://www.koolbear.com/Descent/levels/contest/IDLC/intro_IDLC.html

	  ----ENTRY INFORMATION----
	
	  Level File Name...: drmsaga.hog
	  Game Version......: D2 only
	  Mission Name......: Dr. Moreau's Saga of Death
	  Date Finished.....: 4-11-98
	  Date: 4-11-98  
	  Internet Descent ][ Level Contest
	  http://www.koolbear.com/Descent/levels/contest/IDLC/intro_IDLC.html


	  *---- LEVEL DESCRIPTION ----*

	Dr. Moreau's Saga of Death is a compilation of levels that I developed
that tell the story of a former PTMC employee who is bent on destroying PTMC, 
Earth and transforming all of humanity into alien half-breeds.

For the first time, I have been able to incorporate intro and exit briefings 
to help stage the story.   All my work is original and the only thing I have 
borrowed is the name of the mad scientist and instead of turning men into 
animals he is turning men into alien machines.

All the Moreau levels are characterized by a few common custom textures such as 
the coarsed stone walls and Moreau's emblem of a sword piercing the Earth.    
I have tried to push custom textures to their limits and experimented with a 
broken glass texture in Area 51 and one way force fields and other "see-thru" 
textures.

In cube design I also strove to achieve realism in many areas, Area 51 and its 
secret level are another good example; I used my stair cube-blocks and the fire 
in the fireplace block.    The stairs are at more of a human scale than anything 
else.   Anyone who as tried making stairs in Descent knows how difficult the 
task can be.   The fireplace idea came together rather quickly when I realized 
that I could get the fuel power cell texture to stretch out and appear as leaping 
flames.   A ship can also draw power from the fireplace at the right angle.

In the Tower of Dr. Moreau, the first level, I had to develop a cube system that 
allowed you a view of Dr. Moreau standing on an escape pod exit that was place 
under a shielded reactor in such a way to give Moreau a chance to escape PTMC 
capture.

In the Vertigo Lab, second level, I incorporated Vertigo robots and more custom 
textures.   He even has a view to the outside hydroponics dome from one of his 
rooms - keep in mind that this base is in an obscure asteroid.   This level has 
most of the "tricks".

The Robot Carnival is a personal favorite of mine.   I got the horses in the 
carousel to appear to be going up and down and around!   I also like the 3-ring 
circus and ring of robot generating fire.   In this level I experimented with 
"super-sized" cubes for the space effect.   In other words, when I realized 
that cubes larger than 200 tend to loose their wall/edge properties, I knew 
they would be perfect for space cubes because when laser fire or missile hit 
their sides they would just disappear rather than explode.   Doing this caused
an slight drop in the framerate on my P133.   I also experiemented with "Robot-
Art" on this level.   My best success is with the tame yet deadly robot kenetic
sculpture in the last red section of the level.

The Robots also tend to be similar in their permutations within the Moreau levels 
with a few minor variances.    One of the robots that I received a lot of mail 
on was the revised Class 2 Drone that you don't run into until level three, the 
Robot Carnival.  (The regular Class 2 Drone appears in the first level.)   
Also another interesting variety of robot is the Cloaked Sidearm that fires both 
plasma and phoenix.   There are also a few other surprises - I tired to use the 
"overwrite" function of the hxm in the new levels to my advantage; it makes for 
a few nasty moments in Area 51!

The only bug that I could find is with the secret level transition in Area 51; 
when you reappear in Area 51 after being in the secret level, the screen view 
doesn't change until you move your ship.  (It might just be a function of my 
own video card).

Also, listen carefully to your mission objectives in Area 51; all the keys are 
on the secret level so be careful to obtain them BEFORE  you blow up the level 
and close the invasion portal.

Good luck Material Defender - you're going to need it!

  

	  *---- PERSONAL INFORMATION ----*

	  Real Name.........:  Cameron Fultz
	  Pilot Name........:  Stryker
	  Address1..........:  117 239th Place S.W.
	  Address2..........:  Bothell, WA 98021
	  Address3..........:  USA
	  E-Mail............:  CMFultz@aol.com
	  URL Address.......:  none yet
	  League Affiliation:  none yet
	  League URL........:  none yet
	  Misc. Info........:  My wife wants to know if Descent 
				be less addicting?



	  *---- LEGAL INFORMATION ----*

	  The concept or layout of any levels/missions submitted including 
	  the custom textures/midis used in the mission(s) and posted in this
	  Contest are and will remain the property of the respective creator 
	  or level designer. This special add-on level for Descent is intended 
	  solely for your personal noncommercial home entertainment use.  
	  You may not decompile, reverse engineer, or disassemble these levels, 
	  except as permitted by law or with the expressed written permission 
	  of the level author.

  	  All likeness of Descent, Descent ][ are property of Parallax 
	  Software and Interplay, respectively.
	  http://www.interplay.com and http://www.pxsoftware.com/

	  Descent at KoolBear's Gamez Kave is owned and operated by Mike Sullivan. 
	  http://www.KoolBear.com
	  1995-98 All Rights Reserved.