Name: Fort-issimo 98
Author: Dynamo
Build Time: 15 hours
Editors used: Devil22k, DTX2, Yahoma 2.0, and Descent Manager beta 06f (sorry Heiko, didn't mention that in the breifing)
Custom Midi: Charge Man's Theme (Mega Man 5) (Author unknown)
Cube Count: 299
Author's Homepage: http://descent2.com/ahayeh/
Author's Email: dynamo@brightusa.net
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This level is your basic Team Dogfight level.  No Earthshakers, no Cloaks, just
pure dogfighting.  There are some secondary weapons scattered around if you can find them
The reactor is kind of hidden, but is in probally one of the coolest rooms of the level.
If your wondering about the name of the level, I'll tell you why I named it that.

Origin of the Name:

It's really simple actually.  The level is based on a simple fort. In Italian
Fortissimo means very loud.  This level has some very loud fighting that could go
on in it, hence the name Fort-issimo.  Plus there is a custom Midi file for Wave-Table
Synthesis card owners.  


*MIDI NOTE*

If you own a Wave Table Synthesis card and get no music, change the Midi Volume in the
Sounds Control Panal in Descent 2 (Not Win95) There is a bug in D2 that causes the midi
to not play and not to repeat.
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Copyright Stuff

You may not modify this level in any way.  You can distribute 
this level freely provided all 3 files are in they're original states.
Any other questions can be sent to me via email.