Descent 2 Commercial Level----------------------------------------------------- Level Design------------------------------------------------------------------- Level L1¿ L2¿ L3¿ L4¿ Number of Cubes: 354 216 284 409 Number of Walls: 62 46 76 50 Number of Things: 96 74 49 86 LScripts----------------------------------------------------------------------- Capture the Flag: Yes Yes Yes Yes Team-Anarchy: Yes Yes Yes Yes Hoard: Yes Yes Yes Yes Team Hoard: Yes Yes Yes Yes Anarchy: Yes Yes Yes Yes Single Player: No No No No Cooperative Play: No No No No Robo-Anarchy: No No No No 8 Players: Yes Yes Yes Yes DNetwork Req.: Yes Yes Yes Yes DSes0397: Yes Yes Yes Yes Stationary PowerUps------------------------------------------------------------ Vulcan Ammos: 24 15 4 21 Energy Boosts: . . . 3 Shield Boosts: . 5 2 . Cloaking Devices: 2 . . 1 Invulnerabilitys: . . . . Extra Lifes: . . . . Laser Upgrades: . 4 . . Super Lasers: 6 4 4 8 Quad Lasers: 8 3 2 4 Vulcan Cannons: 2 . . 2 Gauss Cannons: 5 2 2 4 Spreadfire Cannons: 2 2 2 2 Helix Cannons: . 1 . . Plasma Cannons: 5 3 2 3 Phoenix Cannons: 1 . . . Fusion Cannons: 1 1 . . Omega Cannons: . . . 2 Concussion Missiles: 1 . . . Flash Missiles: 17 . 8 8 Homing Missiles: 17 16 12 16 Guided Missiles: 5 8 12 12 Smart Missiles: . 5 2 4 Mercury Missiles: 13 16 4 12 Mega Missiles: 1 . 1 4 Earthshaker Missiles: 2 . . . Proximity Bombs: . . 4 . Smart Mines: . . . . Full Maps: . . . . E.-S. Converters: . . . . Ammo Racks: 2 2 1 . Afterburners: 7 6 6 5 Headlights: . . . . PowerUps Lost By Robots (only for Single-Player & Coop & Robo-Anarchy)--------- Vulcan Ammos: . . . . Energy Boosts: . . . . Shield Boosts: . . . . Cloaking Devices: . . . . Invulnerabilitys: . . . . Extra Lifes: . . . . Laser Upgrades: . . . . Super Lasers: . . . . Quad Lasers: . . . . Vulcan Cannons: . . . . Gauss Cannons: . . . . Spreadfire Cannons: . . . . Helix Cannons: . . . . Plasma Cannons: . . . . Phoenix Cannons: . . . . Fusion Cannons: . . . . Omega Cannons: . . . . Concussion Missiles: . . . . Flash Missiles: . . . . Homing Missiles: . . . . Guided Missiles: . . . . Smart Missiles: . . . . Mercury Missiles: . . . . Mega Missiles: . . . . Earthshaker Missiles: . . . . Proximity Bombs: . . . . Smart Mines: . . . . Full Maps: . . . . E.-S. Converters: . . . . Ammo Racks: . . . . Afterburners: . . . . Headlights: . . . . Specific Game Mode SINGLE PLAYER----------------------------------------------- Guide-Bot available: No No No No Thief-Bot available: No No No No Number of Hostages: 0 0 0 0 Blue Key: No No No No Blue Doors: 0 0 0 0 Yellow Key: No No No No Yellow Doors: 0 0 0 0 Red Key: No No No No Red Doors: 0 0 0 0 Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Secret Exit: No No No No Robots: 0 0 0 0 Producers: 1 9 1 1 Energy Stations: 3 2 2 6 Specific Game Mode COOPERATIVE------------------------------------------------- Maximum players: 1 1 1 1 Thief-Bot available: No No No No Number of Hostages: 0 0 0 0 Blue Key: No No No No Blue Doors: 0 0 0 0 Yellow Key: No No No No Yellow Doors: 0 0 0 0 Red Key: No No No No Red Doors: 0 0 0 0 Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Robots: 0 0 0 0 Producers: 1 9 1 1 Energy Stations: 3 2 2 6 Specific Game Mode ROBO-ANARCHY------------------------------------------------ Maximum players: 8 8 8 8 Thief-Bot available: No No No No Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Robots: 0 0 0 0 Producers: 1 9 1 1 Energy Stations: 3 2 2 6 Specific Game Mode ANARCHY & TEAM-ANARCHY-------------------------------------- Maximum players: 8 8 8 8 Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Energy Stations: 3 2 2 6 Specific Game Mode CAPTURE THE FLAG-------------------------------------------- Maximum players: 8 8 8 8 Blue Flag: Yes Yes Yes Yes Blue Station: 1 1 2 2 Red Flag: Yes Yes Yes Yes Red Station: 1 1 2 2 Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Energy Stations: 3 2 2 6 Specific Game Mode THE HOARD & TEAM HOARD-------------------------------------- Maximum players: 8 8 8 8 Hoard Stations: 2 2 4 4 Reactor: R1 R6 R6 R1 Exit: Yes Yes Yes Yes Energy Stations: 3 2 2 6 Robots (only for Single-Player & Coop & Robo-Anarchy)-------------------------- Class 1 Drones: . . . . Class 2 Drones: . . . . Light Hulks: . . . . Medium Hulks: . . . . Invisible Hulks: . . . . Heavy Hulks: . . . . Medium Lifters: . . . . Invisible Lifters: . . . . Secondary Lifters: . . . . Advanced Lifters: . . . . Spiders: . . . . Baby Spiders: . . . . Supervisors: . . . . Defence Protos: . . . . Gophers: . . . . Red Triangles: . . . . Platform Lasers: . . . . Platform Missiles: . . . . Heavy Drillers: . . . . Vulcan Mans: . . . . Invisible Vulcans: . . . . Purple: Mini Boss: . . . . B_7 D1 L7 Boss: . . . . B27 D1 L27 Boss: . . . . PESTs: . . . . Internal Tactical Droids . . . . PIGs: . . . . Heavy Driller 2s: . . . . 500 P. Smelters: . . . . 600 P. Smelters: . . . . Invisible Smelters: . . . . Diamond Claws: . . . . Invisible Diamond Claws: . . . . Sidearms: . . . . Sidearm Modulas: . . . . Lou Guards: . . . . ITSC Robots: . . . . Fox Attack Bots: . . . . Seekers: . . . . Red Hornets: . . . . TRN Racers: . . . . Red Fatty Jr.s: . . . . 300 P. Omega Defense Spa . . . . 400 P. Omega Defense Spa . . . . 500 P. Omega Defense Spa . . . . Bulk Destroyers: . . . . Ice Spindle Defense Robo . . . . 700 P. BPER Bots: . . . . 800 P. BPER Bots: . . . . Boarsheads: . . . . 600 P. Spiders: . . . . 700 P. Spiders: . . . . 200 P. Spawns: . . . . 300 P. Spawns: . . . . Guide-Bots: . . . . Evil Bots: . . . . Thief-Bot (Bandit)s: . . . . E-Bandits: . . . . No Countdown: Mini-React . . . . No Countdown: D1 L7 Boss . . . . BS1 System 1: Big Boss: . . . . BS2 System 2: Big Boss: . . . . BS3 System 3: Big Boss: . . . . BS4 System 4: Big Boss: . . . . BS5 System 5: Big Boss: . . . . BS6 System 6: Big Boss: . . . . Compact Lifters: . . . . Fervids: . . . . Fiddlers: . . . . Class 2 Heavy Drillers: . . . . Smelter IIs: . . . . MAXs: . . . . Sniper NGs: . . . . Codename: Logikills: . . . . Canarys: . . . . S.P.I.K.E.s: . . . . BV1 Vertigo Boss L7s: . . . . BV2 Vertigo Boss L20s: . . . . Walls-------------------------------------------------------------------------- Normal Doors: 4 2 8 3 Blow Doors: 0 0 0 0 Illusion Walls: 19 5 6 8 Pure Switches: 0 0 0 0 Massive Walls: 8 16 24 14 Switches to Shoot: 0 0 0 0 Normal Doors (every side of a door is counted seperatly!)---------------------- Locked but stays open: 2 2 2 2 Locked and close again: 0 0 0 0 Open at the end: 6 0 0 0 This report was created using the Descent Level Reporter V1.0